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[pull] dev from MarcelRaschke:dev #9
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* Added: instancedBufferAttribute() and instancedDynamicBufferAttribute() * TSL: vertexIndex * Background: Fix color conversion * NodeMaterial: Added flatShading * Added MorphNode * Added `webgpu_morphtargets` example * Update examples/jsm/nodes/accessors/BufferAttributeNode.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> --------- Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* add support for meshPhongNodeMaterial * draft readPixel api * Update examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> * Update examples/jsm/renderers/common/Renderer.js Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com> --------- Co-authored-by: aardgoose <angus.sawyer@email.com> Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com>
* Added: SceneNode, `backgroundBlurriness` * TextureNode: .channel and .matrix as default * Background: Added backgroundBlurriness * PhysicalLightingModel: +Sheen * Add `webgpu_loader_gltf_sheen` example.
* Be able to set the arcball rotate speed * Add rotateSpeed option to documentation - lexically sort documented properties --------- Co-authored-by: Bernd Meyer <bernd.meyer@hexagon.com>
* Fix shader error in physical material anisotropy when normal map is not present. * Check for USE_ANISOTROPY in uv_pars_vertex.glsl.js
* FlyControls supports turn it on/off * Changing scope variable to `this` keyword
* WebGPURenderer: NS RenderObject and Double Pass * Example `webgpu_backdrop_area`: Move to DoubleSide * namespace to pass id * namespace -> passId
* feat(examples): Add alpha hash example. * Update screenshots. --------- Co-authored-by: Mugen87 <michael.herzog@human-interactive.org>
* Examples: Add RoomEnvironment to alpha hash example. * Bump screenshot * Add useLegacyLights=false * Add alpha hash to exception list
* Use renovatebot to hash-pin GHA Signed-off-by: Pedro Kaj Kjellerup Nacht <pnacht@google.com> * Pin dependencies --------- Signed-off-by: Pedro Kaj Kjellerup Nacht <pnacht@google.com> Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
…6349) * cleanup * order by frequency of use * Improve new node selected by keyboard * cleanup * fix opacity
* Revert getCamera() removal. * Updated webxr_vr_handinput_pressbutton screenshot.
…rdoob#26351) * add support for meshPhongNodeMaterial * wip handle interleaved buffers efficiently * convert mat4 into proper instancedinterleavedBufferAttributes for InstanceMesh * make var const * remove debug code * missed initialisation and address code comments * address code comments --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
* StorageBuffer: Fix shared material * StackNode: Use ShaderNode instead of shader * TSL: storage().toAttribute() and attribute argument for bufferAttribute() * add `webgpu_compute_particles` example * add floor friction * add size option * precompute colors * update native hash
* Examples: Improve `webgpu_compute_particles.html` * fix: Stats name error
* Move to webgl-legacy * WebGLBackend: WIP * ignore normalMap for now * WIP * WIP * update webgpu examples * restore * update webgl node examples to webgl-legacy * update import of playground to webgl-legacy * Rename GLSLNodeBuilder -> GLSL1NodeBuilder * Added GLSL ES 3.0 * cleanup * update example * update * add throw
* WebGLTextureUtils: Fix extension * WebGPUBackend: Ignore draw() if instanceCount is 0 * close the box line
* experimental multi attachment shader add support for webglmultiplerendertargets wip * fix logic * rework to use common path * cleanup * added antialias --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
Please merge when appropriate
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* KTX2Loader: fix data textures * remove redundant mipmap assignment * use first mipmap unconditionally
* export viewport and minor fixes * correct property name * remove empty file added in error * add extra missing exports --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
* Editor: fix `Resizer.js` error. * Update main.css --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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