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BlackRece/README.md

πŸ‘‹ Hi Gamer! I'm Maurice Thompson-Hamilton

I'm a passionate Game Developer with experience creating engaging gaming experiences. I specialize in game mechanics and have worked on a variety of projects spanning industries such as automotive manufacturing, theatrical entertainment and mobile games.

Skills and Expertise

  • Object-Oriented Programming
  • Clean Code and Architecture practices
  • Agile development methodologies
  • Proficient in C++ and C#

Visit my webfolio: Web-folio

Projects

Current Projects:

Here are some of the projects that I am currently working on:

πŸ’» SwarmKilla:

SwarmKilla Build Status

This is a flocking birds simulation that is being refactored and fleshed out into an interactive demo. This will showcase the following:

  • Windows: use of the Win32 api to create and manage a window, capturing and processing window/system message
  • Graphics: use of DirectX 11 to facilitate the graphics pipeline, rendering to the window, manipulations of transforms, management of buffers, etc
  • Autonomous Agents: use of Steering Behaviours to control the movement of entities in the game in a predictable manner as a means for enemy movement

Team Projects:

Here are some of the projects that I have worked on within a team:

πŸ’» Nine-Byte-Warriors:

Nine-Byte-Warriors

The C++ game engine, Roche, with an Antomicrops-inspired game called Midnight Harvest where my skills were put to work. The tools that I created include:

  • A projectile pattern tool that facilitated the creation of bullet-hell type projectile patterns.
  • A artificial intelligence tool that furnished entities with steering behaviours, player tracking and shootting projectiles.

πŸ’» CodeDamage:

CodeDamage

Dragn'tor is a Unity tower defence game created in the second year of study at Staffordshire University, where I developed a procedurally generated terrain using perlin noise to randomise terrain features such as hills and valleys for AI controlled entities to traverse. I created enemies, towers and terrain tiles in a 3D modeling app and used Unity's navmesh to enable enemies to path around the generated map.

Objective

I'm seeking a challenging role that will allow me to utilize my skills in game development to create high-quality games that engage and delight players. I'm passionate about pushing the boundaries of what's possible in game development, and I thrive in collaborative team environments.

Socials:

LinkedIn Twitter

Connet with me to stay up-to-date on my latest projects and interests.

Thank you for considering my profile. I look forward to hearing from you!

I like to code:

Top Langs

Pinned Loading

  1. Nine-Byte-Warriors/roche-engine Nine-Byte-Warriors/roche-engine Public

    The engine used to create a certain farming game where you plant crops... and then defeat them.

    C++ 2 3

  2. Nine-Byte-Warriors/midnight-harvest Nine-Byte-Warriors/midnight-harvest Public

    Forked from Nine-Byte-Warriors/roche-engine

    The main repository for Midnight Harvest, forked from the engine.

    C++ 1

  3. Mario-SDL Mario-SDL Public

    Mario Bros demo using SDL and tuts

    C++ 1

  4. Pacman-S2D Pacman-S2D Public

    Pacman S2D - Prototype

    C++ 1

  5. LazAR-Tag LazAR-Tag Public

    Android AR application using Google's Geospatial API to interact with placed objects

    C# 2

  6. MemoryManager MemoryManager Public

    C++