VitaGrafix is a taiHEN plugin that allows you to change resolution and FPS cap of PS Vita games (to get better visuals, higher FPS or longer battery life).
Heavily inspired by vitaRescale from Rinnegatamante, with added features and more supported games.
- Download latest VitaGrafix.suprx and kuio.skprx (kuio.zip)
- If 'ux0:tai/config.txt' does exist
- Copy 'VitaGrafix.suprx' and 'kuio.skprx' to 'ux0:tai/' directory
- Open 'ux0:tai/config.txt' in a text editor
- Add following lines to the bottom
*KERNEL
ux0:tai/kuio.skprx
*ALL
ux0:tai/VitaGrafix.suprx
- Otherwise
- Copy 'VitaGrafix.suprx' and 'kuio.skprx' to 'ur0:tai/' directory
- Open 'ur0:tai/config.txt' in a text editor
- Add following lines to the bottom
*KERNEL
ur0:tai/kuio.skprx
*ALL
ur0:tai/VitaGrafix.suprx
- If you wish to configure the plugin
- Create 'ux0:data/VitaGrafix' folder
- Create and open 'ux0:data/VitaGrafix/config.txt' file
- Refer to the configuration section below
You can configure every game separately using unified configuration file.
- This section applies to all games and overrides their individual options.
[MAIN]
ENABLED=1 <- Setting this to 0 disables all game modifications.
(default = 1)
OSD=1 <- Setting this to 0 disables in game OSD (during few seconds at the beginning).
(default = 1)
- This section applies to a single game.
[PCSB00245] <- TITLE ID of your game
ENABLED=1 <- Setting this to 0 disables all game modifications.
(default = 1)
OSD=1 <- Setting this to 0 disables in game OSD (during few seconds at the beginning).
(default = 1)
FB=960x544 <- Framebuffer resolution. Setting this to OFF disables this feature.
(default = depending on the game, not supported on all titles)
Valid options:
960x544
720x408
640x368
OFF
IB=960x544 <- Internal buffer resolution. Setting this to OFF disables this feature.
Changing this generally does not impact resolution of UI elements.
(default = depending on the game, not supported on all titles)
Valid options:
WxH (where 0 < W <= 960 and 0 < H <= 544)
OFF
FPS=60 <- FPS cap. Setting this to OFF disables this feature.
(default = depending on the game, not supported on all titles)
Valid options:
60
30
[MAIN]
ENABLED=1
[PCSB00245]
OSD=0
IB=960x544
[PCSE00411]
IB=864x492
[PCSB00204]
IB=OFF
[PCSF00438]
FB=720x408
FPS=30
[PCSB00204]
ENABLED=0
NOTE: If some options are left out, the plugin will use their default values (for each game).
Game | Title ID(s) | Supported features | Game defaults | Plugin defaults | Notes |
---|---|---|---|---|---|
Asphalt: Injection | PCSB00040 PCSE00007 |
Internal res. | 720x408 | 960x544 | |
Borderlands 2 | PCSF00570 PCSE00383 |
Framebuffer | 960x544 | OFF | Only works at 960x544 and 640x368 |
Dead or Alive 5 Plus | PCSB00296 PCSE00235 PCSG00167 |
Internal res. | 720x408 | 960x544 | |
F1 2011 | PCSB00027 | Internal res. | 640x384 | 960x544 | |
God of War Collection | PCSF00438 PCSA00126 PCSC00059 |
Framebuffer FPS cap |
720x408 30 |
960x544 60 |
Both GoW 1 + 2 |
Hatsune Miku: Project Diva f | PCSB00419 PCSE00326 PCSG00074 |
FPS cap | 30 | OFF | At 60fps menu is double speed, gameplay remains normal |
Jak and Daxter Collection | PCSF00247 PCSF00248 PCSF00249 PCSF00250 PCSA00080 |
Framebuffer | 720x408 | 960x544 | All 3 games |
Killzone: Mercenary | PCSF00243 PCSF00403 PCSA00107 PCSC00045 PCSD00071 |
Internal res. FPS cap |
Dynamic 30 |
OFF OFF |
Input doesn't work when framerate is > 59. Particles are rendered separately. |
LEGO Star Wars: The Force Awakens | PCSB00877 PCSE00791 |
Internal res. | 640x368 | 720x408 | Game crashes when opening pause menu at high resolutions. |
LittleBigPlanet | PCSF00021 PCSA00017 PCSC00013 PCSD00006 |
Internal res. | 720x408 | OFF | Particles cause artifacts at native res. |
Miracle Girls Festival | PCSG00610 | Internal res. | 720x408 | 960x544 | |
MUD - FIM Motocross World Championship | PCSB00182 | Internal res. | 704x448 | 960x544 | |
MXGP: The Official Motocross Videogame | PCSB00470 PCSE00530 |
Internal res. | 704x448 | 960x544 | |
Persona 4 Golden | PCSB00245 PCSE00120 PCSG00004 PCSG00563 PCSH00021 |
Internal res. | 840x476 | 960x544 | |
Ridge Racer | PCSB00048 PCSE00001 PCSG00001 |
Internal res. | 720x408 | 960x544 | |
Utawarerumono: Mask of Deception / Itsuwari no Kamen | PCSE00959 PCSG00617 |
Internal res. | 672x384 | 960x544 | |
World of Final Fantasy | PCSB00951 PCSE00880 PCSH00223 PCSG00709 |
Internal res. | 640x384 | 800x480 | Only few resolutions work properly (with visible effects and no glitches) |
WRC 3: FIA World Rally Championship | PCSB00204 | Internal res. | 704x448 | 960x544 | |
WRC 4: FIA World Rally Championship | PCSB00345 PCSE00411 |
Internal res. | 704x448 | 960x544 |
Adding support for each and every game requires manual disassembly of game's binary to find addresses in the game code where the resolution is set.