- Base layer is a magic modded graphite/gallium layout. (Alternative base layers available.)
- Many common symbols and punctuation are accessible through combos.
- Home row mods selectively available on most layers.
- Chordal Hold enabled with opposite hand triggers for home row mod and
Repeat
/Magic
layer-tap safety. - Rollback feature for magic outputs and macros.
- Case lock for easy
snake_case
,kebab-case
,dot.case
, andcamelCase
usage. - Mouse emulation accessible on pinky key combo; movement keys in same position as arrow keys on navigation layer, scrolling underneath in vim arrow layout.
- Media control on Utility layer.
- Control key overrides for easier left-hand only use; overrides disabled on home row mods.
- Locking numpad and Steno (GeminiPR) layers accessible through combos.
Repeat
and Magic
are dynamic keys that return different outputs depending on the previous key.
As the name suggests, the Repeat key repeats the last key pressed; while the Magic key swaps the first and second rows, along with various keys on the index columns (with some exceptions, listed below). This eliminates many SFBs and double-taps, turning them into alternations and rolls.
The most common use-case for the swapping-rows behaviour is for the vowel block on the right side, turning the OE
, EO
, IU
, and UI
SFBs into rolls and alternations; as well as eliminating various index finger SFBs on both sides (i.e., in the words T[YP]E
, [SC]IENCE
, [HYP]HEN
, etc.).
Letters that are not commonly repeated (i.e. I
, U
, A
) are overridden and instead return common n-grams. (Some letters uncommonly repeated in prose are still common in LaTeX commands and have not been overridden.)
Left hand keys:
Prev | Z |
L |
D |
C |
B |
N |
R |
T |
S |
G |
Q |
X |
M |
W |
V |
Magic | N |
R |
T |
S |
ECAUSE⎵ |
'T |
L |
MENT |
C |
S |
U |
C |
ENT |
S |
S |
Right hand overrides:
Prev | J |
O |
U |
Y |
H |
E |
I |
A |
Magic | ECT |
E |
I |
P |
ERE |
O |
ON |
ND⎵ |
(Other right hand keys are repeated.)
Other:
Non-alpha |
⎵ |
, |
. |
' |
OSM Shift |
OSM Shift |
⎵AND⎵ |
⎵ +OSM Shift |
VE⎵ |
Right hand keys:
Prev | J |
F |
O |
U |
Y |
H |
E |
I |
A |
K |
P |
Repeat | UST |
Y |
O |
I |
P |
Y |
E |
U |
ND⎵ |
Y |
H |
Left hand overrides:
Prev | X |
V |
W |
Repeat | ES |
ER |
ITH |
(Other left hand keys are repeated.)
Other:
Magic * |
Non-alpha |
⎵ |
, |
. |
' |
⎵ |
THE |
THE |
⎵BUT⎵ |
COM |
RE⎵ |
*Unless the previous magic output already ended with a space, in which case the repeat key will default to the Non-alpha
state; or if the previous magic output was a basic repeat (F
, K
, and P
), in which case the repeat key will treat the magic key as an ordinary alpha key.
Only the keys listed above are tracked (including those from combos). Pressing any other key resets the key to the default Non-alpha
state (i.e. OSM Shift
/THE
).
a 1 [Rep]
producesa 1 the
.
Modifiers are not tracked (but the dynamic keys may be modified):
[Shift] a [Release shift] [Magic]
producesA a
;
a [Shift] [Magic] [Release shift]
producesa A
.
Any keys pressed while the control modifier is active are not tracked. This does not reset key tracking:
a [CTRL] b [Release CTRL] [Magic]
producesa ^b a
.
Backspace
reverts the tracked key to the previous key:
a b c [Rep]
producesa b c c
(Rep
returnsc
);
a b c [BSPC] [Rep]
producesa b b
(Rep
returns previous tracked keyb
).
Note that this feature only tracks two keys into the past.
After a short duration (default 1000ms) of no keyboard input, both dynamic keys will reset to the Non-alpha
state.
In QWERTY and Basic modes, both dynamic keys are overridden to only have repeat functionality.
For longer dynamic key outputs (e.g. W -> WITH
), there is a short window (default 500ms) in which Backspace
will delete ("rollback") the entire magic output (i.e. WITH -> W
rather than WITH -> WIT
).
Pressing any other key will instantly close this window.
This feature is also reused to rollback various macro outputs in a single keypress.
Note
You can hook into this feature with the process_key_tracking
and rollback_last_key
functions.
Tapping the Case Lock
key will prime the feature, capturing the next key pressed to be used as a separator. Then, the Space
key will emit the captured separator instead of a space.
By default, the only keys that can be captured are _
(snake_case), -
(kebab-case), .
(dot.case), and LSFT
(camelCase).
Note
This can be customised in the process_case_lock
and process_case_capture
functions.
Capturing the Case Lock
will instead activate Caps Lock
.
Tapping the Space
key twice while case lock is active will delete the separator, output a space, and disable case lock.
While case lock is active, Ctrl
+Bspc
will instead delete to the previous separator rather than deleting the entire word.
(128x64 OLEDs)
- Default layer and layer stack display;
- Menu key swaps layer stack to layout display;
- Clock — time is set manually using keys on utility layer and doesn't require software on host (persists through sleep events);
- Custom locking key, modifier, and mute state indicators.
- Cycles between text and logo with cyberpunk glich aesthetic animation (based on this code);
- Logo displays WPM and current session time.
Key on utility layer available to change both OLEDs to static images.
(Press Esc
, ;
, and #
to access Touhou layer and to see funky Cirno fumo on right OLED.)
- Common punctuation is accessible from combos on or near home row;
- Mouse emulation layer accessible on pinky key combos to allow mouse control without moving from home row.
- Uncommon locking layers (numpad/steno) also accessible from large combos;
New
combo pressesDOT
,SPC
, then sets a one shot shift.
Pressing Spc
plus a key on the left hand top row will output the function keys F1
to F5
for left-hand-only usage. (Not shown on image due to reduce clutter.)
Various additional experimental features that have not yet been incorporated into the main keymap may be found on various branches. Current features in development:
This feature adds a selection of combos that output common words or word fragments.
These combos can be triggered by pressing Magic
or Repeat
, along with the specified combo keys listed below. Most of these combos agree with magic/repeat outputs.
Magic:
Combo | B |
T |
TH |
TI |
S |
M |
W |
WH |
Output | because⎵ |
tment⎵ |
that⎵ |
this⎵ |
some⎵ |
ment⎵ |
with⎵ |
what⎵ |
Combo | WI |
J |
F |
Y |
H |
E |
I |
A |
Output | which⎵ |
ject⎵ |
from⎵ |
you've⎵ |
here⎵ |
every⎵ |
ion⎵ |
about⎵ |
Repeat:
Combo | B |
T |
TH |
TI |
S |
M |
W |
WH |
Output | but⎵ |
the |
that |
this |
some |
ment |
with |
what |
Combo | WI |
J |
F |
Y |
H |
E |
I |
A |
Output | which |
just |
from |
you're⎵ |
have |
every |
ing⎵ |
and |
This feature allows you to swap the arrow keys on the Edit
layer between an inverted-T and line (vim-like) layout.
Pressing the pinky key (line left) while in inverted-T swaps to line mode, and pressing the upper middle key (inverted-T up) while in line mode swaps to inverted-T.
Based on qmk/qmk_firmware#24760, this feature uses the digitiser support to move the mouse pointer to absolute positions rather than relative ones as per the built-in mouse keys feature as follows: the screen is divided up into a quadrants; pressing one of the directional keys snaps the pointer to the centre of that quadrant, and then the grid is rescaled to the quadrant; then, movement can be repeated within the quadrant.
The original thread uses 8 directional keys and shrinks the grid uniformly in every direction, but I found the diagonal keys difficult to use. This version instead only allows four directional keys, and tracks the vertical and horizontal scales separately; pressing up will snap the pointer upwards and reduce the vertical scale, but leave the horizontal scale unchanged, and vice versa; moving along the same axis twice will reduce the scale in both directions. I find this version more intuitive to use as it more closely matches the standard inverted-T key layout, where you press (or alternate between) multiple direction keys to move diagonally.
Due to the digitiser feature mapping outputs to the whole virtual desktop, it does not interact well with multiple monitors, as the minimum step size becomes much too large; furthermore, the digitiser feature can also attempt to place the cursor offscreen if the virtual desktop is not a rectangle, which is especially prominent if the monitors have different orientations or unusual positionings. However, on single monitors, this feature has the potential to be much faster than using standard mouse keys.
I currently keep a copy of this fork on my offside half, so I can swap to it when not at my desktop by plugging in the other side of the split. In the future, I may add the ability to toggle between the two modes in the main keymap.
Base layer alphas is a slightly modified graphite layout, with home row mods, and magic/repeat keys on middle thumb keys.
I find it difficult to press upper row keys with my pinkies and end up alt fingering them with my ring fingers, which introduces some SFBs (BL
, BR
) with the default Graphite layout. So, J
and B
have been moved off the outer top row; B
has also been placed next to C
to make the common B_C
string not a skipgram. Also, I don't like E
on the ring finger, so HEIA
is used over HAEI
.
Note
The keymap internally uses a QWERTY layer (specifically, the _BASIC
layer) for combo tracking, so this Base
layer can be modified easily without needing any changes to combo code.
Warning
However, per-key mod-tap settings and Chordal Hold config will still need to be handled separately if home row mods are changed.
Comma
, Dot
, Scln
, Colon
, Dash
, and Exlm
are compressed together or omitted, as they accessible from combos near or on the home row. (These combos are accessible on almost every layer.) Hash
is also included on base layer as I use it as a LaTeX snippet trigger/(reverse) leader key.
A copy of Tab
is placed on the right hand to reduce left hand contortions. The two Tab
keys also function as LShift
and RShift
when held. The shift modifiers are applied eagerly on keydown to improve interaction with pointing devices; these eager shift modifiers do not overwrite home row mods, so you can still shift-tab with one hand.
The LCTL
key also sets a weak one shot ctrl
modifier for the Backspace
key only to allow for faster usage while typing. The one shot modifier lingers for 500ms and is removed on any other keypress (without being applied).
Number grid with
1
, 2
, and 3
on right hand home row, along with common numerical separators on left hand home row, sharing similar layout to Symbol
and Program
layers.
The bracket macros {-}
, (-)
, and [-]
send the listed brackets, then tap Left
, placing the cursor between the two brackets. These macros also interoperate with the rollback feature.
The @
symbol is also available on this layer as many email handles end with numbers, and also because I use it as a leader key for LaTeX commands; and ~
is available for git commands.
Activating both Data
and Program
layers will also activate the Edit
layer on top to allow for quick navigation during numerical input. This is implemented via the tri-layer feature, so the layer keys may be released in any order without issue.
Navigation/editing keys on left hand and paired delimiters and common symbol combinations on right hand. I prefer the navigation cluster on the left hand to allow usage with the mouse.
Many common strings are inward rolls on right hand, e.g.; []
, ()
, {}
, ^{}
, _{}
, !()
, ?()
; right hand also duplicated on Symbol and Program layers.
The two directional Select
macros select in the indicated directions from the current cursor position. Pressing/holding the keys will extend the selection one word at a time; activating the opposite macro will retract the selection instead.
The Select
macro selects the current word; pressing it again will cut (Ctrl
+X
) the selection. Pressing it after one of the two other directional Select
macros will also immediately cut the selection.
After cutting with Select
, the Enter
key on this layer will act as paste (Ctrl
+V
), resetting after the first use, or if the Edit
layer is disabled.
The bottow row of the Control Overlay can also be activated with home row mods on this layer.
The right thumb keys also have additional layering actions:
- Activating both
Edit
andProgram
layers will also activate the Edit Overlay, containing macros useful for editing. - Activating both
Edit
andSymbol
layers will replace the right hand with a copy of theData
layer, and also hold theLCTL
orLSFT
modifier for various keys on the left hand. These are both implemented via the tri-layer feature, so the layer keys may be released in any order without issue.
Symbol layout optimised for (La)TeX editing with many common strings as inward rolls on left hand, e.g.;
<-
, <=
, ->
, >=
, |->
, <-
, ~>
, |>
, :=
, :-
, &=
, etc. (Intended to be used with snippet extensions.) Brackets on right hand as above.
Program layer optimised for programming (mostly C and Python). Inward rolls include:
- comparison operators:
!=
,>=
,<=
on home row; - arithmetic assignment operators:
^=
,+=
,-=
,*=
,/=
above and below home row. Bitwise operator symbols are grouped on the inner index column. Holding shift while pressing&
or|
will send the respective symbol twice, i.e. as logical operators.
Brackets on right hand as above.
Utility layer containing media control, RGB controls, OLED controls, function keys, and debug functions. Layer is accessible using either outer thumb key (XOR).
The Mute
thumb keys only activate on the hand opposite to the one holding the layer key to avoid accidental activations. The Volume Up/Down
keys are macros that rapidly and repeatedly send the volume control keycodes for smooth volume control; holding shift sends the keycodes only once for finer control.
Base
swaps default layer to QWERTY layout; Basic
swaps default layer to QWERTY layout with home row mods and Space
layer-tap disabled (Data
layer is still accessible by holding down the OSL key on base layer).
Clock
keys set the OLED clock. OLED Static
disables animations and changes OLEDs to static images. OLED Menu
toggles between layer stack view and layout display on right OLED.
Alt Tab
key holds LAlt
and taps Tab
on first press; taps Tab
on subsequent presses; LAlt
is released when layer key is released.
Tap the Reboot
key to reboot keyboard; hold for one second to enter bootloader.
Mouse emulation accessible on pinky key combo to allow mouse movement without moving from home row. A mirrored left hand combo is also available, intended to be used with the layer lock feature.
Cursor/scroll speed may be overridden with right thumb keys for higher speed or finer control.
Control key overrides with QWERTY-esque layout for easier left-hand only use. (I usually don't remember which letter does what command, only which key position, particularly for graphical and editing software)
Overrides activate only from left hand control key on a base layer; home row mods are unaffected, so intentional letter controls can be used in two-hand usage.
Holding LCTL
on any layer (including non-base layers) covers the left hand bottom row with: Redo
, Undo
, Cut
, Copy
, and Paste
shortcuts (i.e. overlays only the bottom row of this layer).
Activating the
Program
layer while on the Edit
layer will activate the Edit Overlay
layer on top (of the Edit
layer). This is implemented via the tri-layer feature, so the layer keys may be released in any order without issue.
The right hand is replaced with macros useful for editing:
-
The (directional)
Delete
macros function similarly to the selection macros, except deleting the selection. -
The
Line
macro adds new lines above/below the current line. -
The
Join
macro joins current line to following line with space between; does not add space if shifted. -
The three bracket macros enclose the current word with the listed brackets. (Compare with the bracket macros on the
Data
layer.) These macros also interoperate with the rollback feature.
While this layer is active, the LCTL
modifier is held for the Delete
and Page
keys, and LSFT
is held for the Home
and End
keys.
Accessible with Base
key on Utility layer, or Basic
to also disable home row mods and Space
layer-tap (for games).
Warning
Modifying the _BASIC layer will also require changing mod-tap and combo code.
I've had problems in the past with rolling built-in shifted keycodes. For instance, &=
is a very common inward roll (in LaTeX), but the shift from the ampersand would often persist through to the equals symbol, outputting &+
instead. (And similar problems with other rolls.)
The CS_XXXX
keycodes explicitly reset shift modifiers before sending the intended keycode, fixing this issue. They also rename the keycodes to their ISO counterparts. These keycodes also can't be shifted manually: this is intended -- every symbol should be accessible on some layer without needing the shift key at all -- shift should only be needed for normal letters.
This has probably been fixed in the years since I first encountered this issue, but there's little reason to swap back to ordinary keycodes as; the keycode renaming is convenient for maintenance; the shift-disabling behaviour is desired; and it works as-is.
I also don't use key overrides for this purpose, because they override all matching instances of inputs when active, and sometimes I do want to manually send strange combinations of modifiers and keycodes.
By the way, CS
originally stood for Custom Symbol
, but I've ended up using the prefix for any custom key I implement, mostly because it's easy to search/regex for.
You may notice that this keymap has a lot of layers defined. In practice however, you'll only really be using 6 or so layers: the Base
layer, Edit
, Data
, Symbol
, Program
, and Utility
. The other 10 are either persistent locking layers (different base layers/numpad/steno, etc.), or are there to make the internal layer switching implementation simpler (including "overlay" layers).
Because layers are arranged in a stack that is scanned top-down, there isn't an easy way to move from a higher layer to a lower layer momentarily. I've done some implementations of this before, but they are often error-prone to work with, difficult to maintain and troubleshoot, and often don't interact well with other features. Alternatively, I could make every key on every layer that needs this behaviour a custom key that performs different actions depending on the currently held keys, but this is even worse for maintenance, even if it is slightly more memory efficient. To save myself the trouble, I just stack extra layers on top wherever I need them.
I am aware that there is a built-in QMK implementation of the repeat/magic key. However, my original implementation predates the repeat key being merged into the main branch. Furthermore, I've customised my dynamic keys so much at this point that it's easier to keep using my own implementation as I keep all of the functions exposed and can hook into it anywhere. In particular, the rollback feature and various dynamic macros do this extensively.
If there's anything else in the keymap that looks inefficient or badly implemented, that's probably because it's very old and I didn't want to look into it too deeply when refactoring, and/or I didn't put much thought into it when I was first making it.
If you find a way to clean up some of my code or fix some bugs, that's lovely, and a PR would be appreciated. However, this is my personal keymap, so I will not be accepting any PRs that change functionality meaningfully; please make a fork if you would like to experiment on your own copy.
-
Set up a local installation of QMK.
-
Clone this repository into
qmk_firmware\keyboards\crkbd\keymaps
.git clone https://github.com/DesyncTheThird/corne-keymap qmk_firmware\keyboards\crkbd\keymaps\desync
-
Build the keymap from the QMK CLI with:
qmk compile -c -kb crkbd -km desync
Note, however:
Caution
Unmodified, this keymap will not fit on most AVR MCUs (and in fact may fail to compile in some cases due to overflowing 8-bit integers).
For reference, my compiled uf2 file is 218kB (accurate as of commit 972be81
), though you should be able to save a significant amount of space by removing various OLED animations, deleting unused layers (along with the associated OLED layout PROGMEM
), and disabling additional RGB animations (the CS_RGBN
key will need to be updated in this case).
See here for more ways to save space. (Most space-saving rules.mk
and config.h
options have already been enabled; only modify those files if you have disabled additional features in keymap.c
.)
Tip
I recommend using an RP2040 or another ARM MCU with more space. (Plus, they're generally cheaper and faster than AVR pro-micros.)
-
To use a drop-in replacement controller, additionally use a converter flag:
-e CONVERT_TO=<converter>
.For instance, I use a (non-Sparkfun) RP2040 controller, so my full build command is:
qmk compile -c -kb crkbd -km desync -e CONVERT_TO=rp2040_ce
-
OS Setup:
- Regional layout: English (United Kingdom)