Releases: DoktorKure/Vic-II-Modern-History-Mod-MHM
MHM 1.09
This release introduces a second cold war system requiring a democratic bloc leader and authoritarian bloc leader. The Call Ally CB is much more functional, meaning AI is now able to effectively call allies into existing wars beyond the initial call to arms, and propaganda was reworked to be a gradual yet more effective increase in ideological support.
This also featured various tweaks and bugfixes such as fixing Korea formation via third party, executive orders no longer being blocked by elections, tweaks to some terrains in Kola peninsula, tweaking government corruption mechanic to account for civil service reforms, among others.
MHM 1.08B
This version overhauls the crime mechanic and reworked nuclear war to be more fleshed out and in-depth, including the hellish effects of a nuclear winter
MHM 1.08
This release focused on merging trade goods, fine-tuning cleanup mechanics, removed bantustans and redistributed their provinces, a wave of bugfixing in preparation for porting to Project Alice, adding in a startup option to remove recurring flavor event spam, tweaking cold war alignment mechanics, organizing the various political, military, economic, international decisions and allowing options to hide them to declutter the decisions list, reworked KMT China to be more or less a "Fascist" Dictatorship, simplified terrains by removing most of the special urban terrains, add in CBs for annexing colonial vassals and vassals with your cores, among other tweaks and bugfixes
Biggest one is making development and demographic trends follow set time intervals (1940s/1960s/1980s/2010s/2030s/2060s) which meanspopulations will no longer be infinite growth but go down significantly from 2030s-2060s. Africa is delayed by about 20-30 years in each step, but it goes down as well.
The severe drop in population in mid lategame will also improve lategame performance as well.
MHM 1.06
This version focused on more mechanics overhauls and implemented metaregions for massively expanded future modding utility purposes
MHM 1.04
This release focused on consolidating cultures, moving (some) cleanup mechanics to an AI buffering country in order to reduce event spam, overhauling the mechanics for the Imperial Federation, and some general improvements to vassal interaction mechanics to reduce the amount of decisions by over 400, and bringing back the Coal Liquefaction factory to help address frequent fuel shortages in the mod, and consolidating factories and cultures.
MHM 1.02
This release focused on overhauling the code in the mod for reforms, government and flag types, and general mechanics tweaks for a major amount of files
MHM 1.01
This version focused on major general tweaks to nations, cultures, streamlining the code, tweaked literacy events and modifiers, and general improvements.