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Double precision floating point as shader uniforms and texture buffers. #421

Double precision floating point as shader uniforms and texture buffers.

Double precision floating point as shader uniforms and texture buffers. #421

Triggered via pull request August 12, 2024 12:35
Status Failure
Total duration 19s
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Lint.yml

on: pull_request
Matrix: cpplint
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10 errors and 1 warning
cpplint (11.0, ubuntu-20.04): src/flamegpu/visualiser/shader/ShaderCore.cpp#L432
An else should appear on the same line as the preceding }
cpplint (11.0, ubuntu-20.04): src/flamegpu/visualiser/shader/ShaderCore.cpp#L432
If an else has a brace on one side, it should have it on both
cpplint (11.0, ubuntu-20.04): src/flamegpu/visualiser/shader/ShaderCore.cpp#L435
An else should appear on the same line as the preceding }
cpplint (11.0, ubuntu-20.04): src/flamegpu/visualiser/shader/ShaderCore.cpp#L435
If an else has a brace on one side, it should have it on both
cpplint (11.0, ubuntu-20.04): src/flamegpu/visualiser/shader/ShaderCore.cpp#L438
An else should appear on the same line as the preceding }
cpplint (11.0, ubuntu-20.04): src/flamegpu/visualiser/shader/ShaderCore.cpp#L438
If an else has a brace on one side, it should have it on both
cpplint (11.0, ubuntu-20.04): src/flamegpu/visualiser/shader/ShaderCore.cpp#L444
An else should appear on the same line as the preceding }
cpplint (11.0, ubuntu-20.04): src/flamegpu/visualiser/shader/ShaderCore.cpp#L444
If an else has a brace on one side, it should have it on both
cpplint (11.0, ubuntu-20.04)
Process completed with exit code 2.
cpplint (11.0, ubuntu-20.04)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/