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Dev Branch Documentation# Expert API

GitHub Action edited this page Mar 18, 2021 · 5 revisions

Protocol Documentation

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protos/expert/expert_api.proto

RPC calls provided by the Expert API subsystem.

CommandList

ExecuteCommandList call parameters.

Field Type Label Description
playerNumber int32 player number from 1-8 on which to execute the commands, must be an AI player
commands google.protobuf.Any repeated list of commands to execute on behalf of that player

CommandResultList

ExecuteCommandList call reply.

Field Type Label Description
playerNumber int32 player number from 1-8 on which the commands were executed on
results google.protobuf.Any repeated list of results for each command in the same order as the originally sent in the command list

ConditionalCommand

An optional structure that can be put in the CommandList message commands list. The server will evaluate the fact and compare it to the specified value using the operator given. The command to be conditionally executed can be anything, including a fact.

Field Type Label Description
fact google.protobuf.Any
compareOp string
inConstValue int32
inGoalValue int32
inSnValue int32
command google.protobuf.Any

ConditionalCommandResult

Field Type Label Description
fired bool
result google.protobuf.Any

ExpertAPI

Method Name Request Type Response Type Description
ExecuteCommandList CommandList CommandResultList Send a list of expert actions and facts (commands) to the AI Module. The list will be processed during the next AI tick for the specified player. If that does not occur in 5 seconds, an error code will be returned.

Scalar Value Types

.proto Type Notes C++ Java Python Go C# PHP Ruby
double double double float float64 double float Float
float float float float float32 float float Float
int32 Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint32 instead. int32 int int int32 int integer Bignum or Fixnum (as required)
int64 Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint64 instead. int64 long int/long int64 long integer/string Bignum
uint32 Uses variable-length encoding. uint32 int int/long uint32 uint integer Bignum or Fixnum (as required)
uint64 Uses variable-length encoding. uint64 long int/long uint64 ulong integer/string Bignum or Fixnum (as required)
sint32 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. int32 int int int32 int integer Bignum or Fixnum (as required)
sint64 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. int64 long int/long int64 long integer/string Bignum
fixed32 Always four bytes. More efficient than uint32 if values are often greater than 2^28. uint32 int int uint32 uint integer Bignum or Fixnum (as required)
fixed64 Always eight bytes. More efficient than uint64 if values are often greater than 2^56. uint64 long int/long uint64 ulong integer/string Bignum
sfixed32 Always four bytes. int32 int int int32 int integer Bignum or Fixnum (as required)
sfixed64 Always eight bytes. int64 long int/long int64 long integer/string Bignum
bool bool boolean boolean bool bool boolean TrueClass/FalseClass
string A string must always contain UTF-8 encoded or 7-bit ASCII text. string String str/unicode string string string String (UTF-8)
bytes May contain any arbitrary sequence of bytes. string ByteString str []byte ByteString string String (ASCII-8BIT)