Activity
Enable very large camera zfar
Enable very large camera zfar
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Add get_*_rect()
functions to Projection
Add
get_*_rect()
functions to Projection
Enable very large camera zfar
Enable very large camera zfar
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Enable very large camera zfar
Enable very large camera zfar
Force push
Enable very large camera zfar
Enable very large camera zfar
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Fix crash with SDFGI when zfar is very large
Fix crash with SDFGI when zfar is very large
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Fix crash with SDFGI when zfar is very large
Fix crash with SDFGI when zfar is very large
Enable very large camera zfar
Enable very large camera zfar
Force push
Enable very large camera zfar
Enable very large camera zfar
Force push
Simplify and fix Projection
's getter functions
Simplify and fix
Projection
's getter functionsForce push
Simplify and fix Projection
's getter functions
Simplify and fix
Projection
's getter functionsForce push
Fix deadlock in WorkerThreadPool when updating shaders
Fix deadlock in WorkerThreadPool when updating shaders
Enable very large camera zfar
Enable very large camera zfar
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Fix peter-panning with default spotlight
Fix peter-panning with default spotlight
Simplify and fix Projection
's getter functions
Simplify and fix
Projection
's getter functionsForce push
Simplify and fix Projection
's getter functions
Simplify and fix
Projection
's getter functionsStore z instead of ray length in occlusion buffer
Store z instead of ray length in occlusion buffer
Fix regression with shadows when light range is 0 or close
Fix regression with shadows when light range is 0 or close
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Updated branch
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