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NullReferenceException with tileOverlay.ShowWindow() in provided sample scene #2
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Hi, thanks for the report. Could you specify which version of Unity you are using? Also, are you on PC or Mac? Thanks! |
## [1.0.4](v1.0.3...v1.0.4) (2021-01-23) ### Bug Fixes * adjust reflection code in `SceneOverlayWindow` for Unity 2019 ([8cff072](8cff072)), closes [#2](#2) * fix incorrect height for first flag in `TilesetFlagsMaskDrawer` ([5939246](5939246)) * Unity 2020 code for `SceneOverlayWindow` ([6194578](6194578))
🎉 This issue has been resolved in version 1.0.4 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
## [1.0.4](v1.0.3...v1.0.4) (2021-01-23) ### Bug Fixes * adjust reflection code in `SceneOverlayWindow` for Unity 2019 ([8cff072](8cff072)), closes [#2](#2) * fix incorrect height for first flag in `TilesetFlagsMaskDrawer` ([5939246](5939246)) * Unity 2020 code for `SceneOverlayWindow` ([6194578](6194578))
@BradFitz66 I added a fix to make the tile overlay window work in Unity 2019. I assume this was the cause of the |
Upon attempting to do anything on in the sample scene, I get a NullReferenceException when selecting a tileset.
which goes to this line
tileOverlay.ShowWindow();
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