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Build failed on Windows. Changes enable cross-platform build #188
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could you tell me a little more about this. I hadn't paid much attention to this recently. I think we still want to keep a consistent line break approach ("\n"), but I'm open to discussion. What does setting "linebreak-style" to zero achieve? I think there's ways to do \n and not \r\n on Windows machines when you are using vscode...
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I'm not that strict about linebreak-style really, as I don't think it affects much except how things look on different editors/ides. Github check-in/check-out can also change linebreaks depending on your github settings, to allow for platform independent development. So, likebreak-style being inconsistent should be warning, rather than error.
Having said all that, the change I made, i.e. linebreak-style: 0, essentially disables linebreak-style checks. Don't know how to make it into a platform dependent warning, so that, if you're working on Windows, it warns if linebreaks are not Windows style, and if you're working on Unix, then it warns on non-Unix line breaks.
Do we even need to check linebreak styles for build as it doesn't affect output and code minifying removes them anyway.
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How about this?
"linebreak-style": ["error", (process.platform === "win32" ? "windows" : "unix")]
This should throw error only if the linebreak style is not appropriate for the platform you're working on.
Source: https://stackoverflow.com/a/53110172
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I think this would still lead to inconsistencies between platforms, which I'm hoping to avoid. Would you be able to add an . editorconfig instead?