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Update readme and ensure outside experience is preserved
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HighwayofLife committed Jul 31, 2017
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2 changes: 1 addition & 1 deletion README.md
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This is a [FreeCol](http://www.freecol.org/) Mod. FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with only a few colonists defying the stormy seas in their search for new land.

# Expanded Experience
This mod allows free colonists to gain experience from working in buildings. By default, FreeCol only allows experience to be gained by doing outside work to become an expert. This mod allows the free colonist to become an expert/master after a time of working in a particular building including: City Hall (Elder Statesmen), Lumber Mill (Master Carpenter), Master Tobacconist, Master Weaver, Master Distiller, Master Fur Trader, Master Blacksmith, Master Gunsmith, and become a Firebrand Preacher through producing crosses in the Church or Cathedral. The chance to become a master within any building increases from 0% until the free colonist has produced 200 units and increases the chance to become a master by 3% per turn. By contrast, free colonists working outside have up to a 4% chance of becoming an expert.
This mod expands experience for free colonists to gain expert status from working in buildings. By default, FreeCol only allows experience to be gained by doing outside work to become an expert. This mod allows the free colonist to become an expert/master after a time of working in a particular building including: City Hall (Elder Statesmen - 2% chance), Lumber Mill (Master Carpenter - 4% chance), Master Tobacconist, Master Weaver, Master Distiller, Master Fur Trader, Master Blacksmith, and Master Gunsmith have a 3% chance after producing 200 units, and a 2% chance of free colonists becoming a Firebrand Preacher through producing crosses in the Church or Cathedral. The chance to become a master within any building increases from 0% and increasing until the free colonist has produced 200 units. Free colonists working outside have up to a 4% chance of becoming an expert in any area of work.

## Download
To obtain this mod. Click the Download link above or git clone this repo into your mods folder.
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29 changes: 1 addition & 28 deletions specification.xml
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<freecol-specification id="expandExperience" version="0.1">
<unit-change-types>
<unit-change-type id="model.unitChange.experience">
<unit-type-change id="model.unitChange.experience.expertFarmer"
from="model.unit.freeColonist"
to="model.unit.expertFarmer" probability="4"/>
<unit-type-change id="model.unitChange.experience.expertFisherman"
from="model.unit.freeColonist"
to="model.unit.expertFisherman" probability="4"/>
<unit-type-change id="model.unitChange.experience.expertFurTrapper"
from="model.unit.freeColonist"
to="model.unit.expertFurTrapper" probability="4"/>
<unit-type-change id="model.unitChange.experience.expertSilverMiner"
from="model.unit.freeColonist"
to="model.unit.expertSilverMiner" probability="4"/>
<unit-type-change id="model.unitChange.experience.expertLumberJack"
from="model.unit.freeColonist"
to="model.unit.expertLumberJack" probability="4"/>
<unit-type-change id="model.unitChange.experience.expertOreMiner"
from="model.unit.freeColonist"
to="model.unit.expertOreMiner" probability="4"/>
<unit-type-change id="model.unitChange.experience.masterSugarPlanter"
from="model.unit.freeColonist"
to="model.unit.masterSugarPlanter" probability="4"/>
<unit-type-change id="model.unitChange.experience.masterCottonPlanter"
from="model.unit.freeColonist"
to="model.unit.masterCottonPlanter" probability="4"/>
<unit-type-change id="model.unitChange.experience.masterTobaccoPlanter"
from="model.unit.freeColonist"
to="model.unit.masterTobaccoPlanter" probability="4"/>
<unit-change-type id="model.unitChange.experience" preserve="true">
<unit-type-change id="model.unitChange.experience.masterCarpenter"
from="model.unit.freeColonist"
to="model.unit.masterCarpenter" probability="4"/>
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