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Will probably have to extract meshes for dynamic objects due to Godot's doodoobutter 3D import workflow and having to reparent meshes to rigidbodies.
The text was updated successfully, but these errors were encountered:
GLTF work for #4 #6 #7
b829ef1
Jamsers
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Will probably have to extract meshes for dynamic objects due to Godot's doodoobutter 3D import workflow and having to reparent meshes to rigidbodies.
The text was updated successfully, but these errors were encountered: