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Separate all dynamic/prop objects into their own separate GLTF #7

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Jamsers opened this issue Oct 18, 2023 · 0 comments
Closed

Separate all dynamic/prop objects into their own separate GLTF #7

Jamsers opened this issue Oct 18, 2023 · 0 comments
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enhancement New feature or request

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@Jamsers
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Jamsers commented Oct 18, 2023

Will probably have to extract meshes for dynamic objects due to Godot's doodoobutter 3D import workflow and having to reparent meshes to rigidbodies.

@Jamsers Jamsers added the enhancement New feature or request label Oct 18, 2023
@Jamsers Jamsers self-assigned this Oct 18, 2023
Jamsers added a commit that referenced this issue Oct 21, 2023
@Jamsers Jamsers mentioned this issue Oct 24, 2023
@Jamsers Jamsers closed this as completed Oct 24, 2023
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