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Merge branch 'Keriew:master' into feature-editor
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eugenikus8 authored Feb 10, 2025
2 parents 904b748 + 039c922 commit fcdc732
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Showing 4 changed files with 148 additions and 174 deletions.
40 changes: 20 additions & 20 deletions src/building/properties.c
Original file line number Diff line number Diff line change
Expand Up @@ -53,102 +53,102 @@ static building_properties properties[BUILDING_TYPE_MAX] = {
},
[BUILDING_HOUSE_SMALL_TENT] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_SLUM1,
.sound_id = SOUND_CITY_HOUSE_SLUM,
.event_data.attr = "vacant_lot|house_small_tent|housing"
},
[BUILDING_HOUSE_LARGE_TENT] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_SLUM2,
.sound_id = SOUND_CITY_HOUSE_SLUM,
.event_data.attr = "house_large_tent"
},
[BUILDING_HOUSE_SMALL_SHACK] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_SLUM3,
.sound_id = SOUND_CITY_HOUSE_SLUM,
.event_data.attr = "house_small_shack"
},
[BUILDING_HOUSE_LARGE_SHACK] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_SLUM4,
.sound_id = SOUND_CITY_HOUSE_SLUM,
.event_data.attr = "house_large_shack"
},
[BUILDING_HOUSE_SMALL_HOVEL] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_POOR1,
.sound_id = SOUND_CITY_HOUSE_POOR,
.event_data.attr = "house_small_hovel"
},
[BUILDING_HOUSE_LARGE_HOVEL] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_POOR2,
.sound_id = SOUND_CITY_HOUSE_POOR,
.event_data.attr = "house_large_hovel"
},
[BUILDING_HOUSE_SMALL_CASA] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_POOR3,
.sound_id = SOUND_CITY_HOUSE_POOR,
.event_data.attr = "house_small_casa"
},
[BUILDING_HOUSE_LARGE_CASA] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_POOR4,
.sound_id = SOUND_CITY_HOUSE_POOR,
.event_data.attr = "house_large_casa"
},
[BUILDING_HOUSE_SMALL_INSULA] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_MEDIUM1,
.sound_id = SOUND_CITY_HOUSE_MEDIUM,
.event_data.attr = "house_small_insula"
},
[BUILDING_HOUSE_MEDIUM_INSULA] = {
.size = 1,
.sound_id = SOUND_CITY_HOUSE_MEDIUM2,
.sound_id = SOUND_CITY_HOUSE_MEDIUM,
.event_data.attr = "house_medium_insula"
},
[BUILDING_HOUSE_LARGE_INSULA] = {
.size = 2,
.sound_id = SOUND_CITY_HOUSE_MEDIUM3,
.sound_id = SOUND_CITY_HOUSE_MEDIUM,
.event_data.attr = "house_large_insula"
},
[BUILDING_HOUSE_GRAND_INSULA] = {
.size = 2,
.sound_id = SOUND_CITY_HOUSE_MEDIUM4,
.sound_id = SOUND_CITY_HOUSE_MEDIUM,
.event_data.attr = "house_grand_insula"
},
[BUILDING_HOUSE_SMALL_VILLA] = {
.size = 2,
.sound_id = SOUND_CITY_HOUSE_GOOD1,
.sound_id = SOUND_CITY_HOUSE_GOOD,
.event_data.attr = "house_small_villa"
},
[BUILDING_HOUSE_MEDIUM_VILLA] = {
.size = 2,
.sound_id = SOUND_CITY_HOUSE_GOOD2,
.sound_id = SOUND_CITY_HOUSE_GOOD,
.event_data.attr = "house_medium_villa"
},
[BUILDING_HOUSE_LARGE_VILLA] = {
.size = 3,
.sound_id = SOUND_CITY_HOUSE_GOOD3,
.sound_id = SOUND_CITY_HOUSE_GOOD,
.event_data.attr = "house_large_villa"
},
[BUILDING_HOUSE_GRAND_VILLA] = {
.size = 3,
.sound_id = SOUND_CITY_HOUSE_GOOD4,
.sound_id = SOUND_CITY_HOUSE_GOOD,
.event_data.attr = "house_grand_villa"
},
[BUILDING_HOUSE_SMALL_PALACE] = {
.size = 3,
.sound_id = SOUND_CITY_HOUSE_POSH1,
.sound_id = SOUND_CITY_HOUSE_POSH,
.event_data.attr = "house_small_palace"
},
[BUILDING_HOUSE_MEDIUM_PALACE] = {
.size = 3,
.sound_id = SOUND_CITY_HOUSE_POSH2,
.sound_id = SOUND_CITY_HOUSE_POSH,
.event_data.attr = "house_medium_palace"
},
[BUILDING_HOUSE_LARGE_PALACE] = {
.size = 4,
.sound_id = SOUND_CITY_HOUSE_POSH3,
.sound_id = SOUND_CITY_HOUSE_POSH,
.event_data.attr = "house_large_palace"
},
[BUILDING_HOUSE_LUXURY_PALACE] = {
.size = 4,
.sound_id = SOUND_CITY_HOUSE_POSH4,
.sound_id = SOUND_CITY_HOUSE_POSH,
.event_data.attr = "house_luxury_palace"
},
[BUILDING_AMPHITHEATER] = {
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1 change: 0 additions & 1 deletion src/game/file_io.c
Original file line number Diff line number Diff line change
Expand Up @@ -828,7 +828,6 @@ static void savegame_load_from_state(savegame_state *state, savegame_version_t v
city_message_load_state(state->messages, state->message_extra,
state->message_counts, state->message_delays,
state->population_messages);
sound_city_init();
traders_load_state(state->figure_traders);

building_list_load_state(state->building_list_small, state->building_list_large,
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