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Merge branch 'master' into docking
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# Conflicts:
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
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ocornut committed Jan 27, 2025
2 parents 81dab64 + 9c4948a commit db4e541
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Showing 4 changed files with 112 additions and 66 deletions.
2 changes: 2 additions & 0 deletions docs/CHANGELOG.txt
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,8 @@ Other changes:
but in the meanwhile it works better now. (#2701, #8138, #1018)
- Windows, Style: Fixed small rendering issues with menu bar, resize grip and
scrollbar when using thick border sizes. (#8267, #7887)
- Windows: Fixed IsItemXXXX() functions not working on append-version of EndChild(). (#8350)
Also made some of the fields accessible after BeginChild() to match Begin() logic.
- ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7. (#8336, #8241). [@PathogenDavid]
- Tabs, Style: reworked selected overline rendering to better accommodate
for rounded tabs. Reduced default thickness (style.TabBarOverlineSize),
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40 changes: 28 additions & 12 deletions imgui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1270,6 +1270,7 @@ static void RenderWindowTitleBarContents(ImGuiWindow* window, const
static void RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col);
static void RenderDimmedBackgrounds();
static void SetLastItemDataForWindow(ImGuiWindow* window, const ImRect& rect);
static void SetLastItemDataForChildWindowItem(ImGuiWindow* window, const ImRect& rect);

// Viewports
const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbitrary constant instead of e.g. ImHashStr("ViewportDefault", 0); so it's easier to spot in the debugger. The exact value doesn't matter.
Expand Down Expand Up @@ -4802,15 +4803,30 @@ bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id)

// This is also inlined in ItemAdd()
// Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set g.LastItemData.DisplayRect.
void ImGui::SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags item_flags, const ImRect& item_rect)
void ImGui::SetLastItemData(ImGuiID item_id, ImGuiItemFlags item_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect)
{
ImGuiContext& g = *GImGui;
g.LastItemData.ID = item_id;
g.LastItemData.ItemFlags = in_flags;
g.LastItemData.StatusFlags = item_flags;
g.LastItemData.ItemFlags = item_flags;
g.LastItemData.StatusFlags = status_flags;
g.LastItemData.Rect = g.LastItemData.NavRect = item_rect;
}

static void ImGui::SetLastItemDataForWindow(ImGuiWindow* window, const ImRect& rect)
{
ImGuiContext& g = *GImGui;
if (window->DockIsActive)
SetLastItemData(window->MoveId, g.CurrentItemFlags, window->DockTabItemStatusFlags, window->DockTabItemRect);
else
SetLastItemData(window->MoveId, g.CurrentItemFlags, window->DC.WindowItemStatusFlags, rect);
}

static void ImGui::SetLastItemDataForChildWindowItem(ImGuiWindow* window, const ImRect& rect)
{
ImGuiContext& g = *GImGui;
SetLastItemData(window->ChildId, g.CurrentItemFlags, window->DC.ChildItemStatusFlags, rect);
}

float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
{
if (wrap_pos_x < 0.0f)
Expand Down Expand Up @@ -6434,7 +6450,14 @@ void ImGui::EndChild()
}
if (g.HoveredWindow == child_window)
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
child_window->DC.ChildItemStatusFlags = g.LastItemData.StatusFlags;
//SetLastItemDataForChildWindowItem(child_window, child_window->Rect()); // Not needed, effectively done by ItemAdd()
}
else
{
SetLastItemDataForChildWindowItem(child_window, child_window->Rect());
}

g.WithinEndChildID = backup_within_end_child_id;
g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
}
Expand Down Expand Up @@ -8149,6 +8172,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)

// We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
// This is useful to allow creating context menus on title bar only, etc.
window->DC.WindowItemStatusFlags = ImGuiItemStatusFlags_None;
window->DC.WindowItemStatusFlags |= IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0;
SetLastItemDataForWindow(window, title_bar_rect);

// [DEBUG]
Expand Down Expand Up @@ -8277,15 +8302,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
return !window->SkipItems;
}

static void ImGui::SetLastItemDataForWindow(ImGuiWindow* window, const ImRect& rect)
{
ImGuiContext& g = *GImGui;
if (window->DockIsActive)
SetLastItemData(window->MoveId, g.CurrentItemFlags, window->DockTabItemStatusFlags, window->DockTabItemRect);
else
SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(rect.Min, rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, rect);
}

void ImGui::End()
{
ImGuiContext& g = *GImGui;
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8 changes: 6 additions & 2 deletions imgui_internal.h
Original file line number Diff line number Diff line change
Expand Up @@ -2668,6 +2668,8 @@ struct IMGUI_API ImGuiWindowTempData
ImGuiLayoutType LayoutType;
ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin()
ImU32 ModalDimBgColor;
ImGuiItemStatusFlags WindowItemStatusFlags;
ImGuiItemStatusFlags ChildItemStatusFlags;

// Local parameters stacks
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
Expand Down Expand Up @@ -2845,7 +2847,8 @@ enum ImGuiTabItemFlagsPrivate_
ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing,
ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout)
ImGuiTabItemFlags_Button = 1 << 21, // Used by TabItemButton, change the tab item behavior to mimic a button
ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
ImGuiTabItemFlags_Invisible = 1 << 22, // To reserve space e.g. with ImGuiTabItemFlags_Leading
ImGuiTabItemFlags_Unsorted = 1 << 23, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
};

// Storage for one active tab item (sizeof() 48 bytes)
Expand Down Expand Up @@ -3337,7 +3340,7 @@ namespace ImGui
IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flags);
IMGUI_API bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags = 0);
IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id);
IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags item_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
IMGUI_API void PushMultiItemsWidths(int components, float width_full);
Expand Down Expand Up @@ -3675,6 +3678,7 @@ namespace ImGui
IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, ImVec2 mouse_pos);
IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar);
IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
IMGUI_API void TabItemSpacing(const char* str_id, ImGuiTabItemFlags flags, float width);
IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button_or_unsaved_marker);
IMGUI_API ImVec2 TabItemCalcSize(ImGuiWindow* window);
IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
Expand Down
128 changes: 76 additions & 52 deletions imgui_widgets.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9981,7 +9981,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!");
return false;
}
IM_ASSERT((flags & ImGuiTabItemFlags_Button) == 0); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead!
IM_ASSERT((flags & ImGuiTabItemFlags_Button) == 0); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead!

bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL);
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
Expand Down Expand Up @@ -10027,6 +10027,23 @@ bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags)
return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder, NULL);
}

void ImGui::TabItemSpacing(const char* str_id, ImGuiTabItemFlags flags, float width)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (window->SkipItems)
return;

ImGuiTabBar* tab_bar = g.CurrentTabBar;
if (tab_bar == NULL)
{
IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!");
return;
}
SetNextItemWidth(width);
TabItemEx(tab_bar, str_id, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder | ImGuiTabItemFlags_Invisible, NULL);
}

bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window)
{
// Layout whole tab bar if not already done
Expand Down Expand Up @@ -10174,8 +10191,11 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowOverlap);
if (g.DragDropActive && !g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW)) // FIXME: May be an opt-in property of the payload to disable this
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
bool hovered, held, pressed;
if (flags & ImGuiTabItemFlags_Invisible)
hovered = held = pressed = false;
else
pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
if (pressed && !is_tab_button)
TabBarQueueFocus(tab_bar, tab);

Expand Down Expand Up @@ -10260,67 +10280,71 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
#endif

// Render tab shape
ImDrawList* display_draw_list = window->DrawList;
const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabSelected : ImGuiCol_TabDimmedSelected) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabDimmed));
TabItemBackground(display_draw_list, bb, flags, tab_col);
if (tab_contents_visible && (tab_bar->Flags & ImGuiTabBarFlags_DrawSelectedOverline) && style.TabBarOverlineSize > 0.0f)
{
// Might be moved to TabItemBackground() ?
ImVec2 tl = bb.GetTL() + ImVec2(0, 1.0f * g.CurrentDpiScale);
ImVec2 tr = bb.GetTR() + ImVec2(0, 1.0f * g.CurrentDpiScale);
ImU32 overline_col = GetColorU32(tab_bar_focused ? ImGuiCol_TabSelectedOverline : ImGuiCol_TabDimmedSelectedOverline);
if (style.TabRounding > 0.0f)
{
float rounding = style.TabRounding;
display_draw_list->PathArcToFast(tl + ImVec2(+rounding, +rounding), rounding, 7, 9);
display_draw_list->PathArcToFast(tr + ImVec2(-rounding, +rounding), rounding, 9, 11);
display_draw_list->PathStroke(overline_col, 0, style.TabBarOverlineSize);
}
else
const bool is_visible = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible) && !(flags & ImGuiTabItemFlags_Invisible);
if (is_visible)
{
ImDrawList* display_draw_list = window->DrawList;
const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabSelected : ImGuiCol_TabDimmedSelected) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabDimmed));
TabItemBackground(display_draw_list, bb, flags, tab_col);
if (tab_contents_visible && (tab_bar->Flags & ImGuiTabBarFlags_DrawSelectedOverline) && style.TabBarOverlineSize > 0.0f)
{
display_draw_list->AddLine(tl - ImVec2(0.5f, 0.5f), tr - ImVec2(0.5f, 0.5f), overline_col, style.TabBarOverlineSize);
// Might be moved to TabItemBackground() ?
ImVec2 tl = bb.GetTL() + ImVec2(0, 1.0f * g.CurrentDpiScale);
ImVec2 tr = bb.GetTR() + ImVec2(0, 1.0f * g.CurrentDpiScale);
ImU32 overline_col = GetColorU32(tab_bar_focused ? ImGuiCol_TabSelectedOverline : ImGuiCol_TabDimmedSelectedOverline);
if (style.TabRounding > 0.0f)
{
float rounding = style.TabRounding;
display_draw_list->PathArcToFast(tl + ImVec2(+rounding, +rounding), rounding, 7, 9);
display_draw_list->PathArcToFast(tr + ImVec2(-rounding, +rounding), rounding, 9, 11);
display_draw_list->PathStroke(overline_col, 0, style.TabBarOverlineSize);
}
else
{
display_draw_list->AddLine(tl - ImVec2(0.5f, 0.5f), tr - ImVec2(0.5f, 0.5f), overline_col, style.TabBarOverlineSize);
}
}
}
RenderNavCursor(bb, id);
RenderNavCursor(bb, id);

// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
if (tab_bar->SelectedTabId != tab->ID && hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)) && !is_tab_button)
TabBarQueueFocus(tab_bar, tab);
// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
if (tab_bar->SelectedTabId != tab->ID && hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)) && !is_tab_button)
TabBarQueueFocus(tab_bar, tab);

if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;

// Render tab label, process close button
const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, docked_window ? docked_window->ID : id) : 0;
bool just_closed;
bool text_clipped;
TabItemLabelAndCloseButton(display_draw_list, bb, tab_just_unsaved ? (flags & ~ImGuiTabItemFlags_UnsavedDocument) : flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped);
if (just_closed && p_open != NULL)
{
*p_open = false;
TabBarCloseTab(tab_bar, tab);
}
// Render tab label, process close button
const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, docked_window ? docked_window->ID : id) : 0;
bool just_closed;
bool text_clipped;
TabItemLabelAndCloseButton(display_draw_list, bb, tab_just_unsaved ? (flags & ~ImGuiTabItemFlags_UnsavedDocument) : flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped);
if (just_closed && p_open != NULL)
{
*p_open = false;
TabBarCloseTab(tab_bar, tab);
}

// Forward Hovered state so IsItemHovered() after Begin() can work (even though we are technically hovering our parent)
// That state is copied to window->DockTabItemStatusFlags by our caller.
if (docked_window && (hovered || g.HoveredId == close_button_id))
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
// Forward Hovered state so IsItemHovered() after Begin() can work (even though we are technically hovering our parent)
// That state is copied to window->DockTabItemStatusFlags by our caller.
if (docked_window && (hovered || g.HoveredId == close_button_id))
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;

// Tooltip
// (Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer-> seems ok)
// (We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar, which g.HoveredId ignores)
// FIXME: This is a mess.
// FIXME: We may want disabled tab to still display the tooltip?
if (text_clipped && g.HoveredId == id && !held)
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
SetItemTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
}

// Restore main window position so user can draw there
if (want_clip_rect)
PopClipRect();
window->DC.CursorPos = backup_main_cursor_pos;

// Tooltip
// (Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer-> seems ok)
// (We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar, which g.HoveredId ignores)
// FIXME: This is a mess.
// FIXME: We may want disabled tab to still display the tooltip?
if (text_clipped && g.HoveredId == id && !held)
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
SetItemTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);

IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected
if (is_tab_button)
return pressed;
Expand Down

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