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Linux support for Unity/Mono #363

Linux support for Unity/Mono

Linux support for Unity/Mono #363

Triggered via pull request March 7, 2025 15:47
Status Success
Total duration 31s
Artifacts

build.yml

on: pull_request
Test (Host)
22s
Test (Host)
Check clippy lints
13s
Check clippy lints
Check formatting
5s
Check formatting
Matrix: build
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46 warnings
Check clippy lints: src/emulator/gba/vba.rs#L152
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/retroarch.rs#L145
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/nocashgba.rs#L52
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/mednafen.rs#L98
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/emuhawk.rs#L31
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/runtime/settings/value.rs#L303
the following explicit lifetimes could be elided: 'a
Check clippy lints: src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
Check clippy lints: src/file_format/elf.rs#L962
struct `Elf32` is never constructed
Check clippy lints: src/game_engine/unreal/mod.rs#L230
elided lifetime has a name
Check clippy lints: src/game_engine/unity/il2cpp.rs#L366
elided lifetime has a name
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
Test (Host): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
Test (Host): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
Test (Host): src/game_engine/unreal/mod.rs#L230
elided lifetime has a name
Test (Host): src/game_engine/unity/il2cpp.rs#L366
elided lifetime has a name
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/game_engine/unreal/mod.rs#L230
elided lifetime has a name
build (wasm32-wasip1, stable): src/game_engine/unity/il2cpp.rs#L366
elided lifetime has a name
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/game_engine/unreal/mod.rs#L230
elided lifetime has a name
build (wasm32-wasip1, nightly): src/game_engine/unity/il2cpp.rs#L366
elided lifetime has a name
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1017
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed