Releases: Protonull/CivVoxelMap
v1.21.4-4 -- Merge upstream
Latest (Unstable)
v1.21.4-3 -- Waypoints *with styles!*
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Replaces VoxelMap's chat waypoint parser. The message should now largely retain its original style (save for the waypoint itself, of course). It also fixes this issue.
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Potentially(?) fix radar bug where some player names don't appear. Let's to see if this works.
v1.21.4-2 -- Merge upstream
- Updated embedded VoxelMap version to 1.21.4-1.14.8
v1.21.4-1 -- Update to 1.21.4
Bump to 1.21.4-1
v1.21.3-2 -- Fix radar-options crash
- Fixed a crash related to clicking the "Radar..." options button in VoxelMap options.
- Elevation-based filtering is no longer disabled when the hide-elevation option is disabled.
- Fix incorrect scale clamping.
v1.21.3-1 -- Updated to 1.21.3
Please do not use this version!
Use https://github.com/Protonull/CivVoxelMap/releases/tag/v1.21.3-2 instead.
- Also removes the blurred background in additional player/entity radar option screens.
- Fixed incorrect and hard to read spacing on the hide-invisibility and hide-crouching option tooltips.
You may also notice a change in version style. This is because there is realistically no chance of a 1.0.0 version, or even a 0.1.0 version. What would that even look like? This project is, in essence, a set of patches for VoxelMap. And so the version style has been changed to emphasise the Minecraft version, trailed by the project version.
v0.0.9 - Radar legality improvements
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The fair-play options to hide invisible and sneaking players from the minimap have been marked as CivMC illegal.
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The minimap no longer considers elevation when filtering out entities considered too far away.
v0.0.8 - Small fixes
Full Changelog: v0.0.7...v0.0.8
v0.0.7 - Updated for 1.21.1
Full Changelog: v0.0.6...v0.0.7