PyCobalt is a Python API for Cobalt Strike.
PyCobalt comes in two parts: a Python library and an Aggressor library.
The Python library provides an API for Python scripts to call Aggressor functions and register aliases, commands, and event handlers. The Aggressor library runs the Python scripts and performs actions on their behalf.
A Python script for PyCobalt generally looks like this:
#!/usr/bin/env python3
import pycobalt.engine as engine
# print to the script console
engine.message('script console message')
# loop over all beacons
for beacon in aggressor.beacons():
# and write to each beacon's console
aggressor.blog2(beacon['bid'], 'example script')
# must be called last
engine.loop()
engine.loop()
tells PyCobalt to read commands from Cobalt Strike. It's
technically only necessary if your script uses callbacks (for aliases,
events, etc).
Fatal runtime exceptions and Python parser errors will show up in the script console.
PyCobalt includes the following modules:
- engine.py: main communication code
- aggressor.py: stubs for calling Aggressor functions
- aliases.py: for beacon console alias registration
- commands.py: for script console command registration
- events.py: for event handler registration
- gui.py: for context menu registration
- helpers.py: assorted helper functions and classes to make writing scripts easier
Head over to the examples section for more information about each module.
An Aggressor script for PyCobalt generally looks like this:
$pycobalt_path = '/root/tools/pycobalt/aggressor';
include($pycobalt_path . '/pycobalt.cna');
python(script_resource('my_script.py'));
It's necessary to set the $pycobalt_path
variable so that PyCobalt can find
its dependencies.
Run setup.py install
to install the PyCobalt python library.
Or you can run it straight out of the repo if you're familiar with PYTHONPATH.
The Aggressor library is in the
aggressor
directory. it's also installed by setup.py
at
/usr/lib/python-*/site-packages/pycobalt-*/aggressor
.
You can include pycobalt.cna straight out of there. It comes with its dependencies and all. See the usage section for more info.
PyCobalt depends on the
org.json java library. A
copy is included in this repo at
aggressor/jars/json.jar.
You can optionally replace json.jar
with a more trusted copy.
Here are some script examples. For more complete examples see the examples directory.
To print a message on the script console:
import pycobalt.engine as engine
engine.message('test message')
engine.loop()
This shows up in the script console as:
[pycobalt example.py] test message
To print an error message on the script console:
import pycobalt.engine as engine
engine.error('test error')
engine.loop()
This shows up in the script console as:
[pycobalt example.py error] test error
To print debug messages to the script console:
import pycobalt.engine as engine
engine.enable_debug()
engine.debug('debug message 1')
engine.debug('debug message 2')
engine.disable_debug()
engine.debug('debug message 3')
engine.loop()
This shows up in the script console as:
[pycobalt example.py debug] debug message 1
[pycobalt example.py debug] debug message 2
To print raw stuff to the script console you can just call the Aggressor print functions:
import pycobalt.engine as engine
import pycobalt.aggressor as aggressor
aggressor.println('raw message')
engine.loop()
Calling an Aggressor function:
import pycobalt.engine as engine
import pycobalt.aggressor as aggressor
for beacon in aggressor.beacons():
engine.message(beacon['user'])
engine.loop()
Calling an Aggressor function with a callback:
import pycobalt.engine as engine
import pycobalt.aggressor as aggressor
def my_callback(bid, results):
aggressor.blog2(bid, 'ipconfig: ' + results)
for beacon in aggressor.beacons():
bid = beacon['bid']
aggressor.bipconfig(bid, my_callback)
engine.loop()
Calling an Aggressor function without printing tasking information to the
beacon console (!
operator, only supported by certain functions):
...
aggressor.bshell(bid, 'whoami', silent=True)
...
For notes on using non-primitive objects such as dialog objects see the non-primitive objects section.
Registering a beacon console alias:
import pycobalt.engine as engine
import pycobalt.aliases as aliases
import pycobalt.aggressor as aggressor
@aliases.alias('test_alias')
def test_alias(bid):
aggressor.blog2(bid, 'test alias called')
engine.loop()
Registering an alias with help info:
...
@aliases.alias('test_alias', short_help='Tests alias registration')
...
By default the long help will be based on the short help and python function syntax. For example:
beacon> help test_alias
Tests alias registration
Syntax: test_alias
Or you can specify the long help yourself:
...
@aliases.alias('test_alias', 'Tests alias registration', 'Test alias\n\nLong help')
...
When the alias is called its arguments will be automagically checked against the arguments of the python function. For example:
beacon> test_alias foo
[-] Syntax: test_alias
To bypass this you can use python's *
operator:
import pycobalt.engine as engine
import pycobalt.aliases as aliases
import pycobalt.aggressor as aggressor
@aliases.alias('test_alias')
def test_alias(bid, *args):
aggressor.blog2(bid, 'test alias called with args: ' + ', '.join(args))
engine.loop()
This also allows you to use Python's argparse with aliases. For more information about using argparse see the helpers section.
If an unhandled exception occurs in your alias callback PyCobalt will catch it
and print the exception information to the beacon console. For example, while I
was writing the previous example I typed engine.blog2()
instead of
aggressor.blog2()
by accident and got this error:
beacon> test_alias
[-] Caught Python exception while executing alias 'test_alias': module 'pycobalt.engine' has no attribute 'blog2'
See Script Console for more details.
In the script console:
...
[pycobalt script error] exception: module 'pycobalt.engine' has no attribute 'blog2'
[pycobalt script error] traceback: Traceback (most recent call last):
File "/usr/lib/python3.7/site-packages/pycobalt-1.0.0-py3.7.egg/pycobalt/engine.py", line 122, in loop
handle_message(name, message)
File "/usr/lib/python3.7/site-packages/pycobalt-1.0.0-py3.7.egg/pycobalt/engine.py", line 89, in handle_message
callbacks.call(callback_name, callback_args)
File "/usr/lib/python3.7/site-packages/pycobalt-1.0.0-py3.7.egg/pycobalt/callbacks.py", line 42, in call
callback(*args)
File "/usr/lib/python3.7/site-packages/pycobalt-1.0.0-py3.7.egg/pycobalt/aliases.py", line 36, in alias_callback
raise e
File "/usr/lib/python3.7/site-packages/pycobalt-1.0.0-py3.7.egg/pycobalt/aliases.py", line 32, in alias_callback
callback(*args)
File "/sandboxed/tools/cobaltstrike/scripts/recon.py", line 170, in test_alias
engine.blog2(bid, 'test alias called with args: ' + ', '.join(args))
AttributeError: module 'pycobalt.engine' has no attribute 'blog2'
Script console commands are similar to beacon console aliases.
import pycobalt.engine as engine
import pycobalt.commands as commands
@commands.command('test_command')
def test_command():
engine.message('test_command called')
engine.loop()
Error handling and argument checking is similar. Error messages are printed to the script console.
Registering an event handler:
import pycobalt.engine as engine
import pycobalt.events as events
@events.event('beacon_initial')
def beacon_initial_handler(bid):
aggressor.bnote(bid, 'fresh')
engine.loop()
This will raise an exception if the event isn't one of the official
Cobalt Strike ones. To register an arbitrary event (e.g. for use with
fireEvent
):
...
@events.event('myevent', official_only=False)
...
The following menu tree pieces are supported:
- popup
- menu
- item
- insert_menu
- separator
Here's an example using all of those:
import pycobalt.engine as engine
import pycobalt.gui as gui
def beacon_top_callback(bids):
engine.message('showing menu for: ' + ', '.format(bids))
def node_sysadmin(bids):
for bid in bids:
aggressor.bnote(bid, 'sysadmin!')
menu = gui.popup('beacon_top', callback=beacon_top_callback, children=[
gui.menu('Note', children=[
gui.insert_menu('note_top'),
gui.item('sysadmin', callback=note_sysadmin),
gui.separator(),
gui.insert_menu('note_bottom'),
])
])
gui.register(menu)
engine.loop()
Callbacks are called before children are produced.
GUI registration must happen before engine.loop()
is called. engine.loop()
creates a new thread in Cobalt Strike and trying to register callbacks for menus
created before that point (e.g. beacon_top
) will result in a thread safety
exception within Java. It's not possible to register menus using the regular
Aggressor functions for the same reason.
The one downside to this is that you can't generate the menu labels dynamically from within the menu callbacks.
helpers.py contains helper functions and classes to make writing scripts easier. Here are some of the functions available:
parse_jobs(content)
: Parses the output ofbjobs
as returned by thebeacon_output_jobs
event. Returns a list of dictionaries. Each dictionary represents a job with the following fields:jid
(job ID),pid
(process ID), anddescription
.parse_ps(content)
: Parses the callback output ofbps
. Returns a list of dictionaries. Each dictionary represents a process with the following fileds: name, pid, ppid, arch (if available), and user (if available).parse_ls(content)
: Parses the callback output ofbls
. Returns a list of dictionaries. Each dictionary represents a file with the following fields: type (D/F), size (in bytes), modified (date and time), and name.find_process(bid, proc_name, callback)
: Callsbps
to find a process by name and callscallback
with a list of matching processes (as returned byparse_ps
).explorer_stomp(bid, file)
: Stomps a file timestamp with the modification time of explorer.exe.upload_to(bid, local_file, remote_file)
: Likeaggressor.bupload
but lets you specify the remote file path/name.powershell_quote(arg)
/pq(arg)
: Quote a Powershell string. Encloses in single quotation marks with internal quotation marks escaped.argument_quote(arg)
/aq(arg)
: Quote a string for cmd.exe andCommandLineToArgvW
. Read this.cmd_quote(arg)
/cq(arg)
: Quote a string for just cmd.exe (and notCommandLineToArgvW
).
There's a helpers.ArgumentParser
class which extends
argparse.ArgumentParser
to support printing to the beacon console or script
console. Here's an example using it with an alias:
@aliases.alias('outlook', 'Get outlook folder', 'See `outlook -h`')
def _(bid, *args):
parser = helpers.ArgumentParser(bid=bid, prog='outlook')
parser.add_argument('-f', '--folder', help='Folder name to grab')
parser.add_argument('-s', '--subject', help='Match subject line (glob)')
parser.add_argument('-t', '--top', metavar='N', type=int, help='Only show top N results')
parser.add_argument('-d', '--dump', action='store_true', help='Get full dump')
parser.add_argument('-o', '--out', help='Output file')
try: args = parser.parse_args(args)
except: return
...
In the beacon console:
beacon> outlook -h
[-] usage: outlook [-h] [-f FOLDER] [-s SUBJECT] [-t N] [-d] [-o OUT]
optional arguments:
-h, --help show this help message and exit
-f FOLDER, --folder FOLDER
Folder name to grab
-s SUBJECT, --subject SUBJECT
Match subject line (glob)
-t N, --top N Only show top N results
-d, --dump Get full dump
-o OUT, --out OUT Output file
beacon> outlook -z
[-] unrecognized arguments: -z
When passed from Cobalt Strike to Python a non-primitive object's reference is stored. A string identifying this stored reference is passed to Python (let's call it a "serialized reference"). When passed back to Cobalt Strike the serialized reference is deserialized back into the original object reference.
Non-primitive objects are effectively opaque on the Python side.
This also means there's a global reference to every non-primitive object sitting around. To save memory PyCobalt allows you to remove an object's global reference after you're finished referencing it:
...
dialog = aggressor.dialog('Test dialog', {}, callback)
...
aggressor.dialog_show(dialog)
engine.delete(dialog)
I figure passing serialized references around is better than serializing entire Java objects. There's a Python library called javaobj which supports serializing and deserializing Java objects. It doesn't work well with complex Java objects though.
You can call arbitrary Sleep and Aggressor functions (including your own Aggressor functions) like this:
engine.call('printAll', [['a', 'b', 'c']])
Which turns into:
printAll(@('a', 'b', 'c'))
To call a Sleep function in its own thread without getting its return value:
engine.call('println', args=['printing from another thread'], fork=True)
You can also eval arbitrary Sleep code:
engine.eval('println("foo")')
engine.eval
doesn't perform any sort of parameter marshalling or callback
serialization.