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[4.3] Cherry-picks for the 4.3 (4.3.1) branch - 1st performance batch #934

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Jan 18, 2025
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1 change: 1 addition & 0 deletions core/object/object.h
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,7 @@ enum PropertyHint {
PROPERTY_HINT_DICTIONARY_TYPE,
PROPERTY_HINT_TOOL_BUTTON,
PROPERTY_HINT_ONESHOT, ///< the property will be changed by self after setting, such as AudioStreamPlayer.playing, Particles.emitting.
PROPERTY_HINT_NO_NODEPATH, /// < this property will not contain a NodePath, regardless of type (Array, Dictionary, List, etc.). Needed for SceneTreeDock.
PROPERTY_HINT_MAX,
};

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2 changes: 1 addition & 1 deletion doc/classes/@GlobalScope.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2935,7 +2935,7 @@
<constant name="PROPERTY_HINT_ONESHOT" value="40" enum="PropertyHint">
Hints that a property will be changed on its own after setting, such as [member AudioStreamPlayer.playing] or [member GPUParticles3D.emitting].
</constant>
<constant name="PROPERTY_HINT_MAX" value="41" enum="PropertyHint">
<constant name="PROPERTY_HINT_MAX" value="42" enum="PropertyHint">
Represents the size of the [enum PropertyHint] enum.
</constant>
<constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags" is_bitfield="true">
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5 changes: 5 additions & 0 deletions doc/classes/Node.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1079,6 +1079,11 @@
Emitted when the node's editor description field changed.
</description>
</signal>
<signal name="editor_state_changed">
<description>
Emitted when an attribute of the node that is relevant to the editor is changed. Only emitted in the editor.
</description>
</signal>
<signal name="ready">
<description>
Emitted when the node is considered ready, after [method _ready] is called.
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6 changes: 6 additions & 0 deletions doc/classes/TreeItem.xml
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,12 @@
Calls the [param method] on the actual TreeItem and its children recursively. Pass parameters as a comma separated list.
</description>
</method>
<method name="clear_buttons">
<return type="void" />
<description>
Removes all buttons from all columns of this item.
</description>
</method>
<method name="clear_custom_bg_color">
<return type="void" />
<param index="0" name="column" type="int" />
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32 changes: 19 additions & 13 deletions drivers/gles3/rasterizer_canvas_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -689,6 +689,8 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou

state.current_tex = RID();

const uint64_t base_specialization = GLES3::Config::get_singleton()->float_texture_supported ? 0 : CanvasShaderGLES3::USE_RGBA_SHADOWS;

for (uint32_t i = 0; i <= state.current_batch_index; i++) {
// Skipping when there is no instances.
if (state.canvas_instance_batches[i].instance_count == 0) {
Expand All @@ -707,10 +709,9 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}

GLES3::CanvasMaterialData *material_data = state.canvas_instance_batches[i].material_data;
CanvasShaderGLES3::ShaderVariant variant = state.canvas_instance_batches[i].shader_variant;
uint64_t specialization = 0;
specialization |= uint64_t(state.canvas_instance_batches[i].lights_disabled);
specialization |= uint64_t(!GLES3::Config::get_singleton()->float_texture_supported) << 1;
CanvasShaderGLES3::ShaderVariant variant = CanvasShaderGLES3::MODE_DEFAULT;
uint64_t specialization = state.canvas_instance_batches[i].specialization;
specialization |= base_specialization;
RID shader_version = data.canvas_shader_default_version;

if (material_data) {
Expand Down Expand Up @@ -812,6 +813,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou

void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, const Point2 &p_repeat_offset) {
RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? state.default_filter : p_item->texture_filter;
const uint64_t specialization_command_mask = ~(CanvasShaderGLES3::USE_NINEPATCH | CanvasShaderGLES3::USE_PRIMITIVE | CanvasShaderGLES3::USE_ATTRIBUTES | CanvasShaderGLES3::USE_INSTANCING);

if (texture_filter != state.canvas_instance_batches[state.current_batch_index].filter) {
_new_batch(r_batch_broken);
Expand Down Expand Up @@ -870,9 +872,9 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend

bool lights_disabled = light_count == 0 && !state.using_directional_lights;

if (lights_disabled != state.canvas_instance_batches[state.current_batch_index].lights_disabled) {
if (lights_disabled != bool(state.canvas_instance_batches[state.current_batch_index].specialization & CanvasShaderGLES3::DISABLE_LIGHTING)) {
_new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].lights_disabled = lights_disabled;
state.canvas_instance_batches[state.current_batch_index].specialization ^= CanvasShaderGLES3::DISABLE_LIGHTING;
}

const Item::Command *c = p_item->commands;
Expand Down Expand Up @@ -938,7 +940,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].tex = rect->texture;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_RECT;
state.canvas_instance_batches[state.current_batch_index].command = c;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_QUAD;
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
}

_prepare_canvas_texture(rect->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
Expand Down Expand Up @@ -1028,7 +1030,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].tex = np->texture;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_NINEPATCH;
state.canvas_instance_batches[state.current_batch_index].command = c;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_NINEPATCH;
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_NINEPATCH;
}

_prepare_canvas_texture(np->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
Expand Down Expand Up @@ -1094,7 +1097,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].tex = polygon->texture;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_POLYGON;
state.canvas_instance_batches[state.current_batch_index].command = c;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_ATTRIBUTES;
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES;

_prepare_canvas_texture(polygon->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);

Expand All @@ -1121,7 +1125,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_PRIMITIVE;
state.canvas_instance_batches[state.current_batch_index].command = c;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_PRIMITIVE;
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_PRIMITIVE;
}

_prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
Expand Down Expand Up @@ -1166,7 +1171,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
_new_batch(r_batch_broken);

Color modulate(1, 1, 1, 1);
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_ATTRIBUTES;
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES;
if (c->type == Item::Command::TYPE_MESH) {
const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c);
state.canvas_instance_batches[state.current_batch_index].tex = m->texture;
Expand All @@ -1176,7 +1182,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
} else if (c->type == Item::Command::TYPE_MULTIMESH) {
const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(c);
state.canvas_instance_batches[state.current_batch_index].tex = mm->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING;

if (GLES3::MeshStorage::get_singleton()->multimesh_uses_colors(mm->multimesh)) {
state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
Expand All @@ -1191,7 +1197,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
RID particles = pt->particles;
state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING;
state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;

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4 changes: 1 addition & 3 deletions drivers/gles3/rasterizer_canvas_gles3.h
Original file line number Diff line number Diff line change
Expand Up @@ -275,14 +275,12 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender {

RID material;
GLES3::CanvasMaterialData *material_data = nullptr;
CanvasShaderGLES3::ShaderVariant shader_variant = CanvasShaderGLES3::MODE_QUAD;
uint64_t vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_COLOR | RS::ARRAY_FORMAT_TEX_UV;
uint64_t specialization = 0;

const Item::Command *command = nullptr;
Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch.
uint32_t primitive_points = 0;

bool lights_disabled = false;
};

// DataBuffer contains our per-frame data. I.e. the resources that are updated each frame.
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11 changes: 5 additions & 6 deletions drivers/gles3/shaders/canvas.glsl
Original file line number Diff line number Diff line change
@@ -1,17 +1,16 @@
/* clang-format off */
#[modes]

mode_quad =
mode_ninepatch = #define USE_NINEPATCH
mode_primitive = #define USE_PRIMITIVE
mode_attributes = #define USE_ATTRIBUTES
mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING
mode_default =

#[specializations]

DISABLE_LIGHTING = true
USE_RGBA_SHADOWS = false
SINGLE_INSTANCE = false
USE_NINEPATCH = false
USE_PRIMITIVE = false
USE_ATTRIBUTES = false
USE_INSTANCING = false

#[vertex]

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6 changes: 2 additions & 4 deletions drivers/gles3/shaders/sky.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -2,17 +2,15 @@
#[modes]

mode_background =
mode_half_res = #define USE_HALF_RES_PASS
mode_quarter_res = #define USE_QUARTER_RES_PASS
mode_cubemap = #define USE_CUBEMAP_PASS
mode_cubemap_half_res = #define USE_CUBEMAP_PASS \n#define USE_HALF_RES_PASS
mode_cubemap_quarter_res = #define USE_CUBEMAP_PASS \n#define USE_QUARTER_RES_PASS

#[specializations]

USE_MULTIVIEW = false
USE_INVERTED_Y = true
APPLY_TONEMAPPING = true
USE_QUARTER_RES_PASS = false
USE_HALF_RES_PASS = false

#[vertex]

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1 change: 1 addition & 0 deletions editor/connections_dialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -725,6 +725,7 @@ ConnectDialog::ConnectDialog() {
from_signal->set_editable(false);

tree = memnew(SceneTreeEditor(false));
tree->set_update_when_invisible(false);
tree->set_connecting_signal(true);
tree->set_show_enabled_subscene(true);
tree->set_v_size_flags(Control::SIZE_FILL | Control::SIZE_EXPAND);
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