v4.0.0-rc.1
Pre-release
Pre-release
First release candidate for RoboCup German Open 2025.
Changes w.r.t. v3.0.0 (RoboCup 2024):
- Team messages are counted in Standby (and thus also in Ready after Standby).
- Ready (after Standby) is delayed for 35 seconds in Challenge Shield and 45 seconds in Champions Cup.
- Motion in Standby applies to the entire team (the button has been moved to the team panel below the players) and holds as long as the Ready delay.
- Global Game Stuck causes a dropped ball (indicated by
kickingTeam = KICKING_TEAM_NONE = 255
inRoboCupGameControlData
). - Referee timeouts are allowed in most states and cause a dropped ball (unless taken during a kick-off).
- The kicking team is hidden from the players during free kicks and penalty kicks in the Champions Cup.
- Challenge Shield teams can switch to fallback mode where they have only two players (one of them is the goalkeeper) (indicated by
penaltyShot = 1
inTeamInfo
). - Removed technical challenge.
Note: There seems to be a problem with the firewall on macOS 15. The only known workaround is fully disabling the firewall before starting the GameController (and enabling it afterwards).