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Fix indentation
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Luhrel committed Oct 27, 2022
1 parent 7f2d51b commit 9a55223
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Showing 5 changed files with 9 additions and 9 deletions.
4 changes: 2 additions & 2 deletions include/SFML/Graphics/RenderTexture.h
Original file line number Diff line number Diff line change
Expand Up @@ -234,8 +234,8 @@ CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBuffer(sfRenderTexture* render
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);

////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render texture
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4 changes: 2 additions & 2 deletions include/SFML/Graphics/RenderWindow.h
Original file line number Diff line number Diff line change
Expand Up @@ -477,8 +477,8 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWi
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBufferRange(sfRenderWindow* renderWindow,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);

////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render window
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4 changes: 2 additions & 2 deletions src/SFML/Graphics/RenderTexture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -246,8 +246,8 @@ void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVe

////////////////////////////////////////////////////////////
void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states)
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states)
{
CSFML_CHECK(object);
CSFML_CALL(renderTexture, draw(object->This, firstVertex, vertexCount, convertRenderStates(states)));
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4 changes: 2 additions & 2 deletions src/SFML/Graphics/RenderWindow.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -479,8 +479,8 @@ void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVerte

////////////////////////////////////////////////////////////
void sfRenderWindow_drawVertexBufferRange(sfRenderWindow* renderWindow,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states)
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states)
{
CSFML_CHECK(object);
CSFML_CALL(renderWindow, draw(object->This, firstVertex, vertexCount, convertRenderStates(states)));
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2 changes: 1 addition & 1 deletion src/SFML/Window/Context.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ sfBool sfContext_setActive(sfContext* context, sfBool active)
////////////////////////////////////////////////////////////
GlFunctionPointer sfContext_getFunction(const char* name)
{
return sf::Context::getFunction(name);
return sf::Context::getFunction(name);
}


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