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TORCommunity

ZeroGravitas edited this page Dec 10, 2023 · 4 revisions

At TORCommunity.com we can find a few crucial tools.

  • Its Character Designer. This is a fundamental tool for Player Character exporting and assembling! It imitates both SWTOR's Character Creator and Outfit Designer, letting us recreate our characters and export a definition file that our tools can use to auto-import and assemble the character in one click!

  • Its SWTOR Database: It lets us search for any in-game term (characters' names, armor gear, locations, etc.), returning a list of entries covering all the ways the item is mentioned in the database: 3D object references, codex entries, abilities, etc. Delving in them, we can get identifiers and paths for finding those in SWTOR's internal data structure and in our game asset extraction files, helping us automate processes to some extent such as autotexturing objects in Blender.

    Compared to Jedipedia.net's own database, it offers more detailed information upfront (through its Detailed Data tab) in .json and .php format, amenable to parsing, and at times sparing us a trip to Jedipedia's File Reader just by giving it a read or by using the web browser's text search.

    By searching for NPCs, we can get not only data but a 3D visor with a button that exports a definition file that lets us auto-import and assemble them in the same way we do our Player Characters.

A limitation in TORC's tools is that it only has data previous to SWTOR's Game Update 7.0. Still, that covers a whole lot of PC, NPC, and armor assets that can be used witht he rest of our tools.


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

Downloadable Tools (All Links Page):

Online Tools:

No longer working:

  • EasyMYP Windows app.
  • Noesis Windows app.

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING

Modding isn't working since SWTOR moved to 64-bit codebase. Unless a new coder takes charge, it'll stay so indefinitely.


DATAMINING

Basically, use Jedipedia.net's tools and check our Discord. We'll see about adding new material, but this is very involved stuff.


SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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