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2D collision handling library

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Colly (C# version)

Colly is a simple to use and optimized library for detecting and handling AABB collision.

This fork is a Unity C# port of the tileworld part of colly.

Colly.GridWorld should be used for tile-based worlds.

How to use

Colly works the same way as the main fork, just with c# syntax, it shouldn't be that hard to work out (hopefully)

A couple of things i haven't used have been left out, but they should be simple to add back in, also a couple of things are slightly different for my project.

What i'm saying is, use this as a base, i am just chucking it on here.

LICENSE

Colly is licensed under MIT license. See LICENSE for more details.

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