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MacksaurWhalesState
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Fix setting TileMap data compatibility format broken by godotengine#98898.
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scene/2d/tile_map.cpp

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@@ -75,7 +75,7 @@ void TileMap::_set_tile_map_data_using_compatibility_format(int p_layer, TileMap
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for (int i = 0; i < c; i += offset) {
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const uint8_t *ptr = (const uint8_t *)&r[i];
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uint8_t local[12];
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const int buffer_size = (format == TILE_MAP_DATA_FORMAT_2) ? 12 : 8;
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const int buffer_size = (p_format >= TILE_MAP_DATA_FORMAT_2) ? 12 : 8;
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for (int j = 0; j < buffer_size; j++) {
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local[j] = ptr[j];
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}

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