A text oriented economic expansion game or the Global Game Jam 2025.
Install the latest .net. I used version 9.0. You should do the same.
git checkout [this repo]
dotnet watch run
The 'watch' option will hotreload it as you make changes.
Then open localhost:3000 in your browser.
This tutorial was used to create the template. It might be helpful in your setup.
- A robust logging engine. You can
Log.Info()
orLog.Error()
. You don't even need a set of factories to log to the console! - Serialization of the world.
- Hot reloading actually works reliably.
-
"Exploration" as a mechanic to get a planet site.
- Might also find the item to start a research collab.
-
Construction of a production building on the planet site.
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Ship construction at different levels for better exploration ships.
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Exchange Station is where bids and asks are placed.
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Research limits the number of buildings you can construct.
- Organizational research limits building count.
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Logistics of moving items.
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Inventory of goods implemented.
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Retail sale of goods, slow and low price, but guarenteed sales.
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Production units set a product. It makes those forever until you change it.
-
Buildings cost money to construct
- But use resources to upgrade.
- Research Cooperative. Send a proposal to someone and they accept it.
- User to User trade proposals.
- Invite a user to build on a planet you have a base on.
Materials:
Metallic Ores