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Platformer

Game Options:

2D Game:

We can look at 2D game engines to be build a better looking and functioning game

  • Cocoa 2d (C++)
  • Unity (C#)
  • Others but might be using a different language

We could continue with what we already built

  • We would have to refactor most of the exisiting code to a better state.
  • It would look good on a resume to say you have built a game engine (which is basically what we are doing).

Game Types:

  • Platformer ** Too many to make a list.
  • Building, management, and simulation game ** Rimworld ** Prison Architect ** Factorio
  • Roque-like ** Binding of Issac

There are other games we could do.

3D Game:

Expanding our current project to a 3D game engine would be possible. I would require a lot of work learning how to build everything in a logical manner.

Using a game engine would be the best option.

  • Cry Engine
  • Unreal Engine
  • Unity (C#)
  • Others...

Currently Implemented.

  • Font Rendereing, Kind of.
  • Font Loading. FTLoader
  • 2D Texture. Texture2D
  • Texture Loading. TextureLoader

Needed

  • Rendering System, basics are implemented.
    • Level
    • Entity
    • Particle
    • Sprites
    • User Interface
    • Animation
  • Resource Management System
    • Sprite Sheet
    • Shaders
    • Fonts
    • Audio
    • Cut Sense (if we have any)
  • Entity (Game Object) System
    • Player
    • Enemies
    • Weapons
    • Power Ups
    • Others
  • Enemy Artificial Intelligence
  • Gameplay Mechanics
    • Movement

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