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[4.4 backport] Assorted fixes #140
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Bioblaze
merged 12 commits into
blazium-engine:blazium-dev
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jss2a98aj:cherry-pick-4.4-assorted
Nov 18, 2024
Merged
[4.4 backport] Assorted fixes #140
Bioblaze
merged 12 commits into
blazium-engine:blazium-dev
from
jss2a98aj:cherry-pick-4.4-assorted
Nov 18, 2024
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This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
A few missed last pass and one incorrect from that pass
GPUParticles' Inherit Velocity property used to act strangely if the physics tick rate was lower than the rendered FPS, as velocity was tracked in the process and not in the physics process. This means that on certain rendered frames, the velocity was effectively 0 since there was no movement since the last rendered frame.
Bioblaze
approved these changes
Nov 18, 2024
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See
godotengine#97260 godotengine#92237
godotengine#93025 godotengine#99159
godotengine#98951 godotengine#98767
godotengine#85167 godotengine#86103
godotengine#93837 godotengine#94731