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[4.4 backport] Assorted fixes #140

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clayjohn and others added 12 commits November 17, 2024 02:15
This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
A few missed last pass and one incorrect from that pass
GPUParticles' Inherit Velocity property used to act strangely
if the physics tick rate was lower than the rendered FPS, as velocity
was tracked in the process and not in the physics process. This
means that on certain rendered frames, the velocity was effectively
0 since there was no movement since the last rendered frame.
@Bioblaze Bioblaze merged commit 187cf0b into blazium-engine:blazium-dev Nov 18, 2024
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@jss2a98aj jss2a98aj deleted the cherry-pick-4.4-assorted branch November 18, 2024 08:16
@sshiiden sshiiden added the cherry-pick Cherry-pick from upstream godot label Mar 10, 2025
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