Here I will accumulate my most helpful scripts, addons, shaders, and examples for Godot 4. I try to maintain a degree of quality.
Rendering is my primary interest, so many things here will revolve around that.
To download a folder you can use https://download-directory.github.io/
An example for doing basic graphics using the low level RenderingDevice
A custom node for creating texture feedback effects with ease
Feedback-demo.mp4
A node I developed to make it possible to detach each view from the XRCamera3D. It works by rendering each view to a seperate SubViewport. I took great care to ensure the projection is correct for Quest headsets
eyeball1.mp4
An experiment to allow vertices of a mesh to be grabbed inside the editor
VertexHandles_demo.mp4
This addon is a workaround for the lack of preprocessor access from in script. You have to use the addon's shader include to access the macros