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godot-useful-stuff

Here I will accumulate my most helpful scripts, addons, shaders, and examples for Godot 4. I try to maintain a degree of quality.

Rendering is my primary interest, so many things here will revolve around that.

To download a folder you can use https://download-directory.github.io/

Hello, Triangle!

An example for doing basic graphics using the low level RenderingDevice

HelloTriangle

Feedback

A custom node for creating texture feedback effects with ease

Feedback-demo.mp4

XREye3D

A node I developed to make it possible to detach each view from the XRCamera3D. It works by rendering each view to a seperate SubViewport. I took great care to ensure the projection is correct for Quest headsets

eyeball1.mp4

VertexHandles

An experiment to allow vertices of a mesh to be grabbed inside the editor

VertexHandles_demo.mp4

MacroAccess

This addon is a workaround for the lack of preprocessor access from in script. You have to use the addon's shader include to access the macros

2023-11-07_00-25-07.mp4

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