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Higher precision for floats in range [0,1) #1
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It seems the half-open
[low, high)
range works well here, doesn't it? Is a closed version,[low, high]
feasible? Wherelow
is close to zero, the same approximation trick,(low, high]
may be okay (and equiv for high < 0), but for ranges spanning 0 there's no good solution?The other question is whether this actually matters much in practice... many applications don't need so much precision in the first place, but maybe some do?
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I have spend some hours trying to get the rounding at the edge of the ranges right, but without much success yet... So all the stuff about open/closed is theoretically nice, but not yet the reality :-(. That is one of the reasons I was not sure in the other pr if it made sense to expose a closed range in the treat, because it does not work really out for floats.
But I will give my test for de edge cases a few more tries. You asked above, if I am done tweaking. Maybe not yet completely ;-)
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This is also a good rationale for not worrying too much about which open/closed distributions we have. I checked the "pure math" version of these distributions gives the right open/closed distributions, but what happens in practice due to rounding is another matter. :-/