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Fix effect properties being ignored because there's no
EffectProperties
component (and no code to auto-spawn it, despite the documentation stating otherwise). Require the component instead to be added always, and add it toParticleEffectBundle
. The alternative of auto-spawning is rendered complex by the fact the decision requires inspected theEffectAsset
'sModule
looking for properties, which requires multiple levels of indirection, so would be rather expensive to execute each frame on effects which doesn't require the component (so keep not having it and require to be re-checked each frame).Fixes #309