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Stellaris 3.6 Version
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draconas1 committed Nov 26, 2022
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6 changes: 2 additions & 4 deletions Steam-description.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
[h1]Starborn: the Improved Voidtouched Habitat Start (3.5)[/h1]
[h1]Starborn: the Improved Voidtouched Habitat Start (3.6)[/h1]
The Mod that did Voidtouched before PDX did.

Start on a unique habitat - the Orbital City, built above the ruins of your original homeworld. Build habitats almost anywhere that gain special bonuses and modifiers based on the planet and deposits they are around. Your species adapted to life on habitats now cannot live on planets anymore, not that you care, who needs to search for habitatable planets when all of the void is habitable to you?
Expand Down Expand Up @@ -64,8 +64,6 @@ The building art for come from CGM Planets.
ViolentBeetle on Stellaris Modding Den discord gave me a great deal of help, without which I never would have been able to do the planet and habitat linking

[h1]Localisation[/h1]
Currently English only

If you would like to help translate into your language, the English language files are at
https://github.com/draconas1/starborn/tree/master/localisation/english if you are familiar with git then feel free to fork and create a pull request when you are done. If you have no idea how to use github the don't worry: download the file, and upload your localised version to pastebin or similar and let me know in the comments and I will handle the rest.

Expand All @@ -90,4 +88,4 @@ The starborn edicts, habitats and bonuses only apply if you take the Starborn Or

The Satellite habitat complex is available to everyone and unlocks with Tier 3 habitat tech.

Additionally non-starborn players will see 2 new habitat megastrucutre options when they unlock the right tech: advanced habitats and advanced habitat worlds. These are vanilla habitats built directly at size 6 and 8 respectively (and cost the same as if you had upgraded via decisions)
Additionally non-starborn players will see 2 new habitat megastructure options when they unlock the right tech: advanced habitats and advanced habitat worlds. These are vanilla habitats built directly at size 6 and 8 respectively (and cost the same as if you had upgraded via decisions)
40 changes: 40 additions & 0 deletions common/buildings/starborn-buildings.txt
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ building_starborn_dark_matter_extractor = {
has_deposit = d_hab_dark_matter_1
has_deposit = d_hab_dark_matter_2
has_deposit = d_hab_dark_matter_3
has_deposit = d_dark_matter_deposit_10
}
exists = owner
owner = {
Expand All @@ -22,6 +23,15 @@ building_starborn_dark_matter_extractor = {
job_starborn_dark_matter_extractor_add = 1
}
}

triggered_planet_modifier = {
potential = {
has_deposit = d_dark_matter_deposit_10
}
modifier = {
job_starborn_dark_matter_extractor_add = 1
}
}

resources = {
category = planet_buildings
Expand Down Expand Up @@ -110,6 +120,8 @@ building_starborn_zro_extractor = {
has_deposit = d_hab_zro_1
has_deposit = d_hab_zro_2
has_deposit = d_hab_zro_3
has_deposit = d_hab_zro_4
has_deposit = d_hab_zro_5
}
exists = owner
owner = {
Expand All @@ -124,6 +136,16 @@ building_starborn_zro_extractor = {
}
}

triggered_planet_modifier = {
potential = {
has_deposit = d_hab_zro_4
has_deposit = d_hab_zro_5
}
modifier = {
job_starborn_zro_extractor_add = 1
}
}

resources = {
category = planet_buildings
cost = {
Expand Down Expand Up @@ -208,6 +230,8 @@ building_starborn_alloy_foundry = {
has_deposit = d_hab_alloy_3
has_deposit = d_hab_alloy_4
has_deposit = d_hab_alloy_5
has_deposit = d_hab_alloy_10
has_deposit = d_hab_alloy_25
}
owner = {
has_starborn = yes
Expand Down Expand Up @@ -263,6 +287,22 @@ building_starborn_alloy_foundry = {
}
alloys = 25
}
produces = {
trigger = {
planet = {
has_deposit = d_hab_alloy_10
}
}
alloys = 50
}
produces = {
trigger = {
planet = {
has_deposit = d_hab_alloy_25
}
}
alloys = 125
}
upkeep = {
energy = 5
}
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