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@samoncrief this one is challenging. Currently, there is a main pass taking care of everything (background, scene and overlay), then the userpass is postprocessing the result.
Basically, the overlay step in the main pass should be extracted to its own pass and be applied after the user pass.
Don't hesitate to ping me on Discord if you need to discuss
Describe the bug
Overlay widgets like filename or cheatsheet should be drawn after the final shader
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