A simple implementation of a guessing game.
Players use a console application to connect to a central server, via SignalR.
The secret number is generated on start up, or everytime a player wins. The secret number is chosen from a number range defined in:
** GameServer **
appsettings.json
In order to play the game you need to host the GameServer Web API, and only afterwards run the game client, you can connect has many players you wish
Due to time restrictions the game client is a console application, so if another player wins/plays in the mean time, since it's a loop function, messages are only shown after player submission of a guess Connection ports are set by default with the solution/project creation Same applies to the proper lack of exception/error handling