Follow clippy 1.84; limit NodePath::subpath()
polyfill again
#1010
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Original
NodePath
PR #982 added a workaround for a Godot bug, which interpreted indices wrong.Now that upstream godotengine/godot#100954 has been merged, we can limit that polyfill to Godot version 4.3.
Also follows suit with new clippy lints from Rust 1.84.