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Follow clippy 1.84; limit NodePath::subpath() polyfill again #1010

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merged 3 commits into from
Jan 11, 2025

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@Bromeon Bromeon commented Jan 11, 2025

Original NodePath PR #982 added a workaround for a Godot bug, which interpreted indices wrong.
Now that upstream godotengine/godot#100954 has been merged, we can limit that polyfill to Godot version 4.3.

Also follows suit with new clippy lints from Rust 1.84.

@Bromeon Bromeon added quality-of-life No new functionality, but improves ergonomics/internals c: core Core components labels Jan 11, 2025
@Bromeon Bromeon changed the title Fix Clippy issues, limit NodePath::subpath() polyfill again Follow clippy 1.84; limit NodePath::subpath() polyfill again Jan 11, 2025
Now that upstream bug is fixed, we can limit the polyfill to 4.3.
@Bromeon Bromeon force-pushed the qol/nodepath-subpath-clippy branch from db11977 to a23bf9f Compare January 11, 2025 23:23
@Bromeon Bromeon enabled auto-merge January 11, 2025 23:25
@Bromeon Bromeon added this pull request to the merge queue Jan 11, 2025
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API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-1010

Merged via the queue into master with commit 3dafef1 Jan 11, 2025
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@Bromeon Bromeon deleted the qol/nodepath-subpath-clippy branch January 11, 2025 23:33
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