Fix physics picking in Gui in 3D Demo #1139
Merged
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Physics picking requires that the SubViewport has a consistent state of the mouse-enter/exit notifications.
Godot V4.3 was changed in comparison to V4.2, so that it now requires this additional step.
While this demo is focused on Control nodes, Physics picking should also work, since the demo project is used sometimes as a baseline for physics interactions (for example on the forum).