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It says here in the Constructor descriptions
https://docs.godotengine.org/en/stable/classes/class_transform3d.html#class-transform3d-constructor-transform3d
That constructor new Transform3D() Constructs a Transform3D identical to the IDENTITY
new Transform3D()
This is wrong, the output transform matrix contains all zeroes.
The text was updated successfully, but these errors were encountered:
Are you using C#? In C#, it is initialized to zeros instead of IDENTITY. See the Transform3D section of C# API differences to GDScript. It's also noted in description of the Transform3D class itself that there are "notable differences".
This might be worth noting in the constructor description itself, but I think we currently avoid that for some reason.
Sorry, something went wrong.
Yes I am using C#. Thank you for clarification and useful links.
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It says here in the Constructor descriptions
https://docs.godotengine.org/en/stable/classes/class_transform3d.html#class-transform3d-constructor-transform3d
That constructor
new Transform3D()
Constructs a Transform3D identical to the IDENTITYThis is wrong, the output transform matrix contains all zeroes.
The text was updated successfully, but these errors were encountered: