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Add small tutorial on making existing mesh manifold with Blender #10540

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merged 1 commit into from
Jan 22, 2025

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tetrapod00
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@tetrapod00 tetrapod00 commented Jan 21, 2025

Closes #10417.

Personally I do think this is a marginal inclusion, since it's documentation on using a specific addon for another program. But it's also a pretty small inclusion and addresses a potential pain point for users updating to 4.4.

I wrote the version of the tutorial that I think is the right scope for the official docs, and we can either approve it or not.

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@tetrapod00 tetrapod00 added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:3d labels Jan 21, 2025
@tetrapod00 tetrapod00 added this to the 4.4 milestone Jan 21, 2025
@tetrapod00 tetrapod00 requested a review from fire January 21, 2025 22:57
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While an argument could be made that this is out of scope I think this is small enough and justified enough to be included in the docs, I'm also ok with linking to a non-godot created extension since it's hosted on blender.org. We've done similar things to this in the past I still agree with like showing users how to make ico files because it's an obscure process.

@mhilbrunner mhilbrunner merged commit b53aa42 into godotengine:master Jan 22, 2025
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I agree with Sky. Merged! @fire Feel free to ping here or on RC #docs if there are any concerns with this :) Noticed the request for your review too late.

@tetrapod00 tetrapod00 deleted the manifold-tutorial branch January 22, 2025 03:38
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fire commented Jan 22, 2025

Looks good to me.

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fire commented Jan 22, 2025

Additional tips for people who want to make manifold in Blender coming from a search engine.

  1. You can merge "near" vertices.
  2. Another trick when there is a few vertices left is go into edit mode and select with traits of non-manifold and delete them.
  3. The make manifold tutorial in this pull request can help here too.
  4. Mix and match the listed techniques.

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Provide a Blender to Godot Engine manifold tutorial
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