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Add "Upgrading from Godot 4.3 to Godot 4.4" page #10546
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Should probably mention how |
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We should add a section on CSG disallowing non-manifold meshes after godotengine/godot#94321. Reference godotengine/godot#100014 (comment). For users previously using CSG just to render quads or other non-manifold meshes, we should mention that MeshInstance3D is a better node to use. It seems like this was a reasonably common use case. I don't think there's a great blog post to link to like there was for reverse-z. The blog introducing the change is pretty light on details and doesn't mention the previously supported cases like quad or plane. |
@raulsntos does this still need more work or is it ready for reviews? |
We should add a section to inform that sensor for android now need to be |
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Thanks everyone, I've added notes for all the changes mentioned.
Yes, it's ready. I think it's unlikely we'll make new breaking changes at this point, so I've re-checked at godotengine/godot@39c201c and I'm taking it out of draft. |
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
Thanks! 🥇 |
This documents all the breaking changes in 4.4, like we did for previous versions:
Area maintainers should review the changes listed for their area. Also feel free to suggest any addition that I might have missed or make follow-up PRs.
Updated as of commit godotengine/godot@39c201c
Preview: https://github.com/raulsntos/godot-docs/blob/breaking_changes_4.4/tutorials/migrating/upgrading_to_godot_4.4.rst