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Update note about Parallax2D being experimental #10547

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10 changes: 4 additions & 6 deletions tutorials/2d/2d_parallax.rst
Original file line number Diff line number Diff line change
Expand Up @@ -10,13 +10,11 @@ Parallax is an effect used to simulate depth by having textures move at differen
provides the :ref:`Parallax2D<class_parallax2d>` node to achieve this effect. It can still be easy to get tripped
up though, so this page provides in-depth descriptions of some properties and how to fix some common mistakes.

.. UPDATE: Experimental. When Parallax2D is no longer experimental, remove this
.. note and remove this comment.

.. note::
This page only covers how to use :ref:`Parallax2D<class_parallax2d>`. This node is still experimental, so the
implementation might change in future versions of Godot. However, it is still recommended to use over the
:ref:`ParallaxLayer<class_parallaxlayer>` and :ref:`ParallaxBackground<class_parallaxbackground>` nodes.

This page covers how to use :ref:`Parallax2D<class_parallax2d>`, which is
recommended to use over the :ref:`ParallaxLayer<class_parallaxlayer>` and
:ref:`ParallaxBackground<class_parallaxbackground>` nodes.

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