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Update export templates location for Godot 4.0 #5973

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6 changes: 3 additions & 3 deletions development/compiling/compiling_for_android.rst
Original file line number Diff line number Diff line change
Expand Up @@ -184,9 +184,9 @@ The newly-compiled templates (``android_debug.apk``
and ``android_release.apk``) must be copied to Godot's templates folder
with their respective names. The templates folder can be located in:

- Windows: ``%APPDATA%\Godot\templates\<version>\``
- Linux: ``$HOME/.local/share/godot/templates/<version>/``
- macOS: ``$HOME/Library/Application Support/Godot/templates/<version>/``
- Windows: ``%APPDATA%\Godot\export_templates\<version>\``
- Linux: ``$HOME/.local/share/godot/export_templates/<version>/``
- macOS: ``$HOME/Library/Application Support/Godot/export_templates/<version>/``

``<version>`` is of the form ``major.minor[.patch].status`` using values from
``version.py`` in your Godot source repository (e.g. ``3.0.5.stable`` or ``3.1.dev``).
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2 changes: 1 addition & 1 deletion development/compiling/compiling_for_linuxbsd.rst
Original file line number Diff line number Diff line change
Expand Up @@ -215,7 +215,7 @@ must be copied to:

::

$HOME/.local/share/godot/templates/[gd-version]/
$HOME/.local/share/godot/export_templates/<version>/

and named like this (even for \*BSD which is seen as "Linux/X11" by Godot):

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