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Update list of spatial shader render modes for Godot 4.4 #9691

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9 changes: 6 additions & 3 deletions tutorials/assets_pipeline/importing_images.rst
Original file line number Diff line number Diff line change
Expand Up @@ -426,9 +426,12 @@ displayed correctly:

- In 2D, a :ref:`class_CanvasItemMaterial` will need to be created and
configured to use the **Premul Alpha** blend mode on CanvasItems that use this
texture.
- In 3D, there is no support for premultiplied alpha blend mode yet, so this
option is only suited for 2D.
texture. In :ref:`custom canvas item shaders <doc_canvas_item_shader>`,
``render_mode blend_premul_alpha;`` should be used.
- In 3D, a :ref:`class_BaseMaterial3D` will need to be created and configured
to use the **Premul Alpha** blend mode on materials that use this texture.
In :ref:`custom spatial shaders <doc_spatial_shader>`,
``render_mode blend_premul_alpha;`` should be used.

Process > Normal Map Invert Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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