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Describe the problem or limitation you are having in your project:
To debug the project I need at least two instances running, which I do by running the game from the project manager. This is a little inconvenient.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
You should be able to shift-click on the play buttons to launch an instance of the game, even if another instance is still being debugged. Maybe this instance could then be debugged.
The stop button should only close the debugged instance, but all instances when pressing shift.
There should also be a config option to configure how many instance shift pressing the run button will launch, and maybe even instance-specific arguments so client and server can be launched automaticlly. (godotengine/godot#7008 (comment))
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
The game needs to be launched similarly to the run option in the project manager.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I don't know how other people working with multiplayer debug their games, but I most of them would use this approach. It can be done in one line with OS.execute().
Is there a reason why this should be core and not an add-on in the asset library?:
There needs to be a way to debug networked games in engine.
@Calinou no, that's probably just a matter of adding the option, I'll add it for 3 and 4 I guess, more that that seems pointless, and the editor has a hard limit of 4 connected sessions (for usability and security, but maybe we can make it configurable if there really is a use case).
Describe the project you are working on:
Any multiplayer project.
Describe the problem or limitation you are having in your project:
To debug the project I need at least two instances running, which I do by running the game from the project manager. This is a little inconvenient.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
You should be able to shift-click on the play buttons to launch an instance of the game, even if another instance is still being debugged. Maybe this instance could then be debugged.
The stop button should only close the debugged instance, but all instances when pressing shift.
There should also be a config option to configure how many instance shift pressing the run button will launch, and maybe even instance-specific arguments so client and server can be launched automaticlly. (godotengine/godot#7008 (comment))
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
The game needs to be launched similarly to the run option in the project manager.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I don't know how other people working with multiplayer debug their games, but I most of them would use this approach. It can be done in one line with OS.execute().
Is there a reason why this should be core and not an add-on in the asset library?:
There needs to be a way to debug networked games in engine.
This is basiclly godotengine/godot#7008.
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