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Describe the problem or limitation you are having in your project
default.mp4
Currently when zooming in and out in the 2D editor, the view becomes unstable and jumpy, providing a poor user experience. This makes precise editing and placement of nodes difficult and frustrating.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The proposal is to disable constrain_editor_view by default in the 2D editor. This will make the view focus stay the same when zooming, providing a smooth zooming experience. This enhances the usability of the 2D editor and improves the overall user experience of Godot.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Simply set constrain_editor_view to false by default in the 2D editor. This can be implemented by modifying the following line:
If this enhancement will not be used often, can it be worked around with a few lines of script?
While this can be workaround by users manually disabling constrain_editor_view, many users may not realize this option exists and will continue suffering from the poor experience. As an editor tool, providing a smooth user experience should be the priority.
Is there a reason why this should be core and not an add-on in the asset library?
Improving the editor user experience is critical to Godot's success as an open source game engine. An unfavorable editor experience can negatively impact users' impression of Godot and hinder its adoption. As a simple fix that significantly enhances usability, this proposal should be implemented as a core improvement to the engine.
In summary, this proposal aims to greatly improve the 2D editing experience in Godot by providing smooth view zooming. As an easy implementation with big impact, it should be adopted as a core improvement to enhance Godot's editor usability and overall user experience. Please let me know if you have any other questions or require any clarification.
The text was updated successfully, but these errors were encountered:
Ark2000
changed the title
Smooth editor zooming experience without jumpy focus.
Better editor zooming experience without jumpy focus.
May 16, 2023
Ark2000
changed the title
Better editor zooming experience without jumpy focus.
Better 2D editor zooming experience without jumpy jagged focus.
May 16, 2023
Ark2000
changed the title
Better 2D editor zooming experience without jumpy jagged focus.
Change the default value of editors/2d/constrain_editor_view to false
May 16, 2023
Ark2000
added a commit
to Ark2000/godot
that referenced
this issue
May 16, 2023
Describe the project you are working on
A simple platformer game in Godot 4.0.2
Describe the problem or limitation you are having in your project
default.mp4
Currently when zooming in and out in the 2D editor, the view becomes unstable and jumpy, providing a poor user experience. This makes precise editing and placement of nodes difficult and frustrating.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The proposal is to disable
constrain_editor_view
by default in the 2D editor. This will make the view focus stay the same when zooming, providing a smooth zooming experience. This enhances the usability of the 2D editor and improves the overall user experience of Godot.Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Simply set
constrain_editor_view
to false by default in the 2D editor. This can be implemented by modifying the following line:If this enhancement will not be used often, can it be worked around with a few lines of script?
While this can be workaround by users manually disabling
constrain_editor_view
, many users may not realize this option exists and will continue suffering from the poor experience. As an editor tool, providing a smooth user experience should be the priority.Is there a reason why this should be core and not an add-on in the asset library?
Improving the editor user experience is critical to Godot's success as an open source game engine. An unfavorable editor experience can negatively impact users' impression of Godot and hinder its adoption. As a simple fix that significantly enhances usability, this proposal should be implemented as a core improvement to the engine.
In summary, this proposal aims to greatly improve the 2D editing experience in Godot by providing smooth view zooming. As an easy implementation with big impact, it should be adopted as a core improvement to enhance Godot's editor usability and overall user experience. Please let me know if you have any other questions or require any clarification.
The text was updated successfully, but these errors were encountered: