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Metal: Fix artifacts for mobile render method and disable multi-view #37297

Metal: Fix artifacts for mobile render method and disable multi-view

Metal: Fix artifacts for mobile render method and disable multi-view #37297

Triggered via pull request August 22, 2024 11:39
Status Success
Total duration 55m 55s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
27s
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 33s
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 21s

Annotations

3 warnings
The following validation errors no longer occur (compared to 4.3-stable):: misc/extension_api_validation/4.3-stable.expected#L1
Validate extension JSON: Error: Field 'classes/RenderingDevice/methods/draw_list_begin/arguments/9': default_value changed value in new API, from "Array[RID]([])" to "0". Validate extension JSON: Error: Field 'classes/RenderingDevice/methods/draw_list_begin/arguments/9': type changed value in new API, from "Array" to "int". Validate extension JSON: Error: Field 'classes/RenderingDevice/methods/draw_list_begin/arguments/9': type changed value in new API, from "typedarray::RID" to "int".
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

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