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GLTF: Preserve node visibility on import #43617

GLTF: Preserve node visibility on import

GLTF: Preserve node visibility on import #43617

Re-run triggered November 6, 2024 03:31
Status Success
Total duration 51s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
35s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 52s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 39s
🪲 Godot CPP / Build and test Godot CPP
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Annotations

2 warnings
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size Digest
web-template Expired
15.3 MB
sha256:2ac744242059887db8d8e85f9407475d76640d3818c6aa6e2aeb12c6db6bb94c