Implement GraphFrame and integrate it in VisualShader #26717
runner.yml
on: pull_request
📊 Static checks
/
Code style, file formatting, and docs
3m 40s
Matrix: 🐧 Linux / build-linux
🤖 Android
/
Template (target=template_release)
29m 59s
🍏 iOS
/
Template (target=template_release)
3m 11s
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
/
Build and test Godot CPP
7m 26s
Annotations
2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
|
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
|
Artifacts
Produced during runtime
Name | Size | Digest | |
---|---|---|---|
macos-template
Expired
|
20.8 MB |
sha256:4e64c0b0bf19ad22a8cdbe5aa46ff94a302fd92b86330eb180818f990e61029f
|
|