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Implement GraphFrame and integrate it in VisualShader #26717

Implement GraphFrame and integrate it in VisualShader

Implement GraphFrame and integrate it in VisualShader #26717

Re-run triggered April 4, 2024 14:24
Status Success
Total duration 37m 18s
Artifacts 12

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
3m 40s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🤖 Android  /  Template (target=template_release)
29m 59s
🤖 Android / Template (target=template_release)
🍏 iOS  /  Template (target=template_release)
3m 11s
🍏 iOS / Template (target=template_release)
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 26s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size Digest
macos-template Expired
20.8 MB
sha256:4e64c0b0bf19ad22a8cdbe5aa46ff94a302fd92b86330eb180818f990e61029f