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Was working before this commit, as well as in 4.4dev7 and 4.3
System information
Godot v4.4.dev (d51615b) - Linux Mint 22 (Wilma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 550.120) - AMD Ryzen 5 7600 6-Core Processor (12 threads)
Issue description
Since commit [d51615b] was merged, NavigationAgent3D does no longer take a NavigationLink3D's Bidirectional flag into account. The agent can travel freely in both directions, even if Bidirectional is disabled.
I've attached a simple MRP with an agent that will travel to the right using a NavigationLink3D with Bidirectional disabled. The link starts on the right and ends on the left, so travel shouldn't be possible.
2024-12-23.17-52-10.mp4
Steps to reproduce
Start the MRP. If the agent is able to move to the right despite the fact that Bidirectional is disabled, the bug exists
akien-mga
changed the title
[master] Bidirectional flag in NavigationLink3D is no longer taken into account by NavigationAgent3D
Bidirectional flag in NavigationLink3D is no longer taken into account by NavigationAgent3D
Dec 26, 2024
Tested versions
System information
Godot v4.4.dev (d51615b) - Linux Mint 22 (Wilma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 550.120) - AMD Ryzen 5 7600 6-Core Processor (12 threads)
Issue description
Since commit [d51615b] was merged, NavigationAgent3D does no longer take a NavigationLink3D's Bidirectional flag into account. The agent can travel freely in both directions, even if Bidirectional is disabled.
I've attached a simple MRP with an agent that will travel to the right using a NavigationLink3D with Bidirectional disabled. The link starts on the right and ends on the left, so travel shouldn't be possible.
2024-12-23.17-52-10.mp4
Steps to reproduce
Minimal reproduction project (MRP)
bidirectional_navlink_bug.zip
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