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CollisionPolygon3D is not visible in the running project when Visible Collision Shapes is enabled in the Debug menu #101413
Comments
Does not happen in Godot 4.4 dev5 and started with dev6. EDIT Someone did the bisect and is indeed #90644 that caused the regression. |
@BattyBovine if you are available to look into this regression. |
This is strange, because I never touched anything specific to |
This brings CollisionPolygon3D up to feature parity with its counterpart CollisionShape3D. Closes godotengine#101414. In addition, adding this feature fixes the issue that CollisionPolygon3D would never be rendered in exported builds, even if Visible Collision Shapes is enabled at runtime. Closes godotengine#101413.
This brings CollisionPolygon3D up to feature parity with its counterpart CollisionShape3D. Closes godotengine#101414. In addition, adding this feature fixes the issue that CollisionPolygon3D would never be rendered in exported builds, even if Visible Collision Shapes is enabled at runtime. Closes godotengine#101413.
This brings CollisionPolygon3D up to feature parity with its counterpart CollisionShape3D. Closes godotengine#101414. In addition, adding this feature fixes the issue that CollisionPolygon3D would never be rendered in exported builds, even if Visible Collision Shapes is enabled at runtime. Closes godotengine#101413.
Tested versions
System information
Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
Issue description
CollisionPolygon3D is not visible in the running project when Visible Collision Shapes is enabled in the Debug menu.
4.3.stable
master
master
(in the editor)Steps to reproduce
Minimal reproduction project (MRP)
test_collision_polygon3d.zip
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