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NinePatchRect
4.4 beta 1
Windows 11
I've detected that NinePatchRect which is valid previously (dev 7):
become blurred in the beta 1:
Run game_dialog.tscn scene in the attached project, the bug is visible either in the game or in the editor.
game_dialog.tscn
NprBug.zip
The text was updated successfully, but these errors were encountered:
Seems to be OpenGL specific issue, it's not reproducible with Metal and Vulkan.
Sorry, something went wrong.
Bisecting Resolved
Seems to be regression from #99230, this line in particular, removing it fix the issue:
https://github.com/paddy-exe/godot/blob/4ce466d7fa79e351d4295d5bb47e3266089c3a59/drivers/gles3/rasterizer_canvas_gles3.cpp#L918
cc @paddy-exe
Successfully merging a pull request may close this issue.
Tested versions
4.4 beta 1
System information
Windows 11
Issue description
I've detected that
NinePatchRect
which is valid previously (dev 7):become blurred in the beta 1:
Steps to reproduce
Run
game_dialog.tscn
scene in the attached project, the bug is visible either in the game or in the editor.Minimal reproduction project (MRP)
NprBug.zip
The text was updated successfully, but these errors were encountered: