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Are you doing any 3D rendering in that scene? 1536e0e only changes shader code in the spatial shader template. I can't see how it would interact with the 2D renderer at all
Testing dev versions it seems that this is a regression between dev 7 and beta 1 and 1536e0e was merged after dev 7 and before beta 1
After some quick Renderdoc debugging, I suspect that #99230 is the actual culprit. I think some of the Ninepatch state is leaking into subsequent draw commands
Tested versions
I was able to bisect the issue to this commit 1536e0e
System information
Linux binogure 6.11-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.11-1~exp1 (2024-09-19) x86_64 GNU/Linux
Issue description
Using Tile or tile Fit for a panel in a theme leads to glitches in all others 2d textures.
compatibility-renderer-broken.webm
Steps to reproduce
Minimal reproduction project (MRP)
https://github.com/xsellier/godot-4-4-opengl-custom-draw-issue
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