You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot v4.4.dev (1fa1f5c) - macOS Sequoia (15.3.0) - Multi-window, 2 monitors - Metal (Forward+) - integrated Apple M4 Max (Apple9) - Apple M4 Max (16 threads)
Issue description
Unable to click nodes inside a SubViewport, in a SubViewportContainer, when the SubViewport configures the size_2d_override and sets size_2d_override_stretch to true.
Tested versions
System information
Godot v4.4.dev (1fa1f5c) - macOS Sequoia (15.3.0) - Multi-window, 2 monitors - Metal (Forward+) - integrated Apple M4 Max (Apple9) - Apple M4 Max (16 threads)
Issue description
Unable to click nodes inside a
SubViewport
, in aSubViewportContainer
, when the SubViewport configures thesize_2d_override
and setssize_2d_override_stretch
to true.Steps to reproduce
See the MRP
Minimal reproduction project (MRP)
mrp.zip
The text was updated successfully, but these errors were encountered: